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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
513 lines
18 KiB
TypeScript
513 lines
18 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
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import { StealHeldItemChanceAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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import { MoveResult } from "#enums/move-result";
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import type { CommandPhase } from "#app/phases/command-phase";
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import GameManager from "#test/testUtils/gameManager";
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import { Command } from "#enums/command";
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import { UiMode } from "#enums/ui-mode";
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import { AbilityId } from "#enums/ability-id";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BerryType } from "#enums/berry-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Substitute", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.SUBSTITUTE, MoveId.SWORDS_DANCE, MoveId.TACKLE, MoveId.SPLASH])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should cause the user to take damage", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil((leadPokemon.getMaxHp() * 3) / 4));
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});
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it("should redirect enemy attack damage to the Substitute doll", async () => {
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game.override.enemyMoveset(MoveId.TACKLE);
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await game.classicMode.startBattle([SpeciesId.SKARMORY]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil((leadPokemon.getMaxHp() * 3) / 4));
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(postSubHp);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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});
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it("should fade after redirecting more damage than its remaining HP", async () => {
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// Giga Impact OHKOs Magikarp if substitute isn't up
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game.override.enemyMoveset(MoveId.GIGA_IMPACT);
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vi.spyOn(allMoves[MoveId.GIGA_IMPACT], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil((leadPokemon.getMaxHp() * 3) / 4));
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(postSubHp);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined();
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});
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it("should block stat changes from status moves", async () => {
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game.override.enemyMoveset(MoveId.CHARM);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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});
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it("should be bypassed by sound-based moves", async () => {
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game.override.enemyMoveset(MoveId.ECHOED_VOICE);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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expect(leadPokemon.hp).toBeLessThan(postSubHp);
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});
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it("should be bypassed by attackers with Infiltrator", async () => {
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game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.INFILTRATOR);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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expect(leadPokemon.hp).toBeLessThan(postSubHp);
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});
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it("shouldn't block the user's own status moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.toNextTurn();
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game.move.select(MoveId.SWORDS_DANCE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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});
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it("shouldn't block moves that target the user's side of the field", async () => {
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game.override.moveset(MoveId.LIGHT_SCREEN);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(leadPokemon, "getMoveEffectiveness");
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.LIGHT_SCREEN);
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await game.toNextTurn();
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expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, ArenaTagSide.PLAYER)).toBeDefined();
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});
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it("shouldn't block the opponent from setting hazards", async () => {
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game.override.enemyMoveset(MoveId.STEALTH_ROCK);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(leadPokemon, "getMoveEffectiveness");
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game.move.select(MoveId.SUBSTITUTE);
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await game.toNextTurn();
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expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined();
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});
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it("shouldn't block moves that target both sides of the field", async () => {
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game.override.moveset(MoveId.TRICK_ROOM).enemyMoveset(MoveId.GRAVITY);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const pokemon = game.scene.getField(true);
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pokemon.forEach(p => {
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vi.spyOn(p, "getMoveEffectiveness");
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p.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, p.id);
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});
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game.move.select(MoveId.TRICK_ROOM);
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await game.toNextTurn();
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pokemon.forEach(p => expect(p.getMoveEffectiveness).not.toHaveReturnedWith(0));
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expect(game.scene.arena.getTag(ArenaTagType.TRICK_ROOM)).toBeDefined();
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expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
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});
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it("should protect the user from flinching", async () => {
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game.override.enemyMoveset(MoveId.FAKE_OUT).startingLevel(1); // Ensures the Substitute will break
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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it("should protect the user from being trapped", async () => {
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vi.spyOn(allMoves[MoveId.SAND_TOMB], "accuracy", "get").mockReturnValue(100);
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game.override.enemyMoveset(MoveId.SAND_TOMB);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(TrappedTag)).toBeUndefined();
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});
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it("should prevent the user's stats from being lowered", async () => {
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vi.spyOn(allMoves[MoveId.LIQUIDATION], "chance", "get").mockReturnValue(100);
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game.override.enemyMoveset(MoveId.LIQUIDATION);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("should protect the user from being afflicted with status effects", async () => {
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game.override.enemyMoveset(MoveId.NUZZLE);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
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});
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it("should prevent the user's items from being stolen", async () => {
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game.override.enemyMoveset(MoveId.THIEF).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
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vi.spyOn(allMoves[MoveId.THIEF], "attrs", "get").mockReturnValue([new StealHeldItemChanceAttr(1.0)]); // give Thief 100% steal rate
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getHeldItems().length).toBe(1);
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});
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it("should prevent the user's items from being removed", async () => {
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game.override.moveset([MoveId.KNOCK_OFF]).enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, enemyPokemon.id);
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const enemyNumItems = enemyPokemon.getHeldItems().length;
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game.move.select(MoveId.KNOCK_OFF);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon.getHeldItems().length).toBe(enemyNumItems);
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});
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it("move effect should prevent the user's berries from being stolen and eaten", async () => {
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game.override.enemyMoveset(MoveId.BUG_BITE).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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const enemyPostAttackHp = enemyPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getHeldItems().length).toBe(1);
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expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
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});
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it("should prevent the user's stats from being reset by Clear Smog", async () => {
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game.override.enemyMoveset(MoveId.CLEAR_SMOG);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.SWORDS_DANCE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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});
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it("should prevent the user from becoming confused", async () => {
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game.override.enemyMoveset(MoveId.MAGICAL_TORQUE);
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vi.spyOn(allMoves[MoveId.MAGICAL_TORQUE], "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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game.move.select(MoveId.SWORDS_DANCE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.CONFUSED)).toBeUndefined();
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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});
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it("should transfer to the switched in Pokemon when the source uses Baton Pass", async () => {
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game.override.moveset([MoveId.SUBSTITUTE, MoveId.BATON_PASS]);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, leadPokemon.id);
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// Simulate a Baton switch for the player this turn
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game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
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(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, 1, true);
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});
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await game.phaseInterceptor.to("MovePhase", false);
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const switchedPokemon = game.scene.getPlayerPokemon()!;
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const subTag = switchedPokemon.getTag(SubstituteTag)!;
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expect(subTag).toBeDefined();
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expect(subTag.hp).toBe(Math.floor((leadPokemon.getMaxHp() * 1) / 4));
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});
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it("should prevent the source's Rough Skin from activating when hit", async () => {
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game.override.enemyMoveset(MoveId.TACKLE).ability(AbilityId.ROUGH_SKIN);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.SUBSTITUTE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it("should prevent the source's Focus Punch from failing when hit", async () => {
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game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.FOCUS_PUNCH]);
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// Make Focus Punch 40 power to avoid a KO
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vi.spyOn(allMoves[MoveId.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, playerPokemon.id);
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game.move.select(MoveId.FOCUS_PUNCH);
|
|
|
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await game.phaseInterceptor.to("BerryPhase", false);
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|
|
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
|
});
|
|
|
|
it("should not allow Shell Trap to activate when attacked", async () => {
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game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.SHELL_TRAP]);
|
|
|
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
|
|
|
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const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
|
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playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, playerPokemon.id);
|
|
|
|
game.move.select(MoveId.SHELL_TRAP);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
});
|
|
|
|
it("should not allow Beak Blast to burn opponents when hit", async () => {
|
|
game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.BEAK_BLAST]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, playerPokemon.id);
|
|
|
|
game.move.select(MoveId.BEAK_BLAST);
|
|
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
|
|
});
|
|
|
|
it("should cause incoming attacks to not activate Counter", async () => {
|
|
game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.COUNTER]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, playerPokemon.id);
|
|
|
|
game.move.select(MoveId.COUNTER);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
});
|
|
|
|
it("should prevent Sappy Seed from applying its Leech Seed effect to the user", async () => {
|
|
game.override.enemyMoveset(MoveId.SAPPY_SEED);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, playerPokemon.id);
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
|
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); // enemy uses Sappy Seed first
|
|
await game.move.forceHit(); // forces Sappy Seed to hit
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
expect(playerPokemon.getTag(BattlerTagType.SEEDED)).toBeUndefined();
|
|
});
|
|
});
|