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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
62 lines
1.9 KiB
TypeScript
62 lines
1.9 KiB
TypeScript
import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#app/enums/stat";
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import { AbilityId } from "#enums/ability-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Power Shift", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.POWER_SHIFT, MoveId.BULK_UP])
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.battleStyle("single")
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.ability(AbilityId.BALL_FETCH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("switches the user's raw Attack stat with its raw Defense stat", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.setStat(Stat.ATK, 10, false);
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playerPokemon.setStat(Stat.DEF, 20, false);
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game.move.select(MoveId.BULK_UP);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Stat stages are increased by 1
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expect(playerPokemon.getStatStageMultiplier(Stat.ATK)).toBe(1.5);
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expect(playerPokemon.getStatStageMultiplier(Stat.DEF)).toBe(1.5);
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await game.toNextTurn();
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game.move.select(MoveId.POWER_SHIFT);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Effective stats are calculated correctly
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expect(playerPokemon.getEffectiveStat(Stat.ATK)).toBe(30);
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expect(playerPokemon.getEffectiveStat(Stat.DEF)).toBe(15);
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// Raw stats are swapped
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expect(playerPokemon.getStat(Stat.ATK, false)).toBe(20);
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expect(playerPokemon.getStat(Stat.DEF, false)).toBe(10);
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});
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});
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