pokerogue/test/moves/mat_block.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

96 lines
2.8 KiB
TypeScript

import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { Stat } from "#enums/stat";
import { BerryPhase } from "#app/phases/berry-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
describe("Moves - Mat Block", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.MAT_BLOCK, MoveId.SPLASH])
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset([MoveId.TACKLE])
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user and allies from attack moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.MAT_BLOCK);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
});
test("should not protect the user and allies from status moves", async () => {
game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.MAT_BLOCK);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(-2));
});
test("should fail when used after the first turn", async () => {
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
const leadStartingHp = leadPokemon.map(p => p.hp);
await game.phaseInterceptor.to(CommandPhase, false);
game.move.select(MoveId.MAT_BLOCK);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.MAT_BLOCK, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some((p, i) => p.hp < leadStartingHp[i])).toBeTruthy();
});
});