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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
61 lines
1.8 KiB
TypeScript
61 lines
1.8 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { MoveId } from "#enums/move-id";
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import { BATTLE_STATS } from "#enums/stat";
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import { AbilityId } from "#enums/ability-id";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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describe("Moves - Heart Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.enemySpecies(SpeciesId.INDEEDEE)
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.enemyLevel(200)
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.moveset([MoveId.HEART_SWAP])
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.ability(AbilityId.NONE);
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});
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it("should swap all of the user's stat stages with the target's", async () => {
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await game.classicMode.startBattle([SpeciesId.MANAPHY]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(1));
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game.move.select(MoveId.HEART_SWAP);
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await game.phaseInterceptor.to(MoveEndPhase);
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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await game.phaseInterceptor.to(TurnEndPhase);
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for (const s of BATTLE_STATS) {
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expect(enemy.getStatStage(s)).toBe(0);
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expect(player.getStatStage(s)).toBe(1);
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}
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});
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});
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