pokerogue/test/moves/gastro_acid.test.ts
2025-06-17 13:51:19 -07:00

115 lines
3.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { MoveResult } from "#enums/move-result";
import { BattleType } from "#enums/battle-type";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Gastro Acid", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.BALL_FETCH)
.startingLevel(1)
.enemySpecies(SpeciesId.BIDOOF)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.WATER_ABSORB);
});
it("should suppress the target's ability", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.BIDOOF, SpeciesId.BASCULIN]);
game.move.use(MoveId.GASTRO_ACID, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
const [enemy1, enemy2] = game.scene.getEnemyField();
expect(enemy1.summonData.abilitySuppressed).toBe(true);
expect(enemy2.summonData.abilitySuppressed).toBe(false);
game.move.use(MoveId.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.WATER_GUN, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.toEndOfTurn();
expect(enemy1.summonData.abilitySuppressed).toBe(true);
expect(enemy2.summonData.abilitySuppressed).toBe(false);
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
expect(enemy2.hp).toBe(enemy2.getMaxHp());
});
it("should be removed on switch", async () => {
game.override.battleType(BattleType.TRAINER);
await game.classicMode.startBattle([SpeciesId.BIDOOF]);
game.move.use(MoveId.GASTRO_ACID);
await game.toNextTurn();
const enemy = game.field.getEnemyPokemon();
expect(enemy.summonData.abilitySuppressed).toBe(true);
// switch enemy out and back in, should be removed
game.move.use(MoveId.SPLASH);
game.forceEnemyToSwitch();
await game.toNextTurn();
game.move.use(MoveId.SPLASH);
game.forceEnemyToSwitch();
await game.toNextTurn();
expect(game.field.getEnemyPokemon()).toBe(enemy);
expect(enemy.summonData.abilitySuppressed).toBe(false);
});
it("should fail if target's ability is already suppressed", async () => {
await game.classicMode.startBattle([SpeciesId.BIDOOF]);
game.move.use(MoveId.CORE_ENFORCER);
// Force player to be slower to enable Core Enforcer to proc its suppression effect
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
game.move.use(MoveId.GASTRO_ACID);
await game.toNextTurn();
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should suppress target's passive even if its main ability is unsuppressable", async () => {
game.override.enemyAbility(AbilityId.COMATOSE).enemyPassiveAbility(AbilityId.WATER_ABSORB);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.field.getEnemyPokemon();
game.move.use(MoveId.GASTRO_ACID);
await game.toNextTurn();
expect(enemyPokemon.summonData.abilitySuppressed).toBe(true);
game.move.select(MoveId.WATER_GUN);
await game.toNextTurn();
// water gun should've dealt damage due to suppressed Water Absorb
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
game.move.select(MoveId.SPORE);
await game.toEndOfTurn();
// Comatose should block stauts effect
expect(enemyPokemon.status?.effect).toBeUndefined();
});
});