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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
100 lines
3.4 KiB
TypeScript
100 lines
3.4 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { allMoves } from "#app/data/data-lists";
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import { CommandPhase } from "#app/phases/command-phase";
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describe("Moves - Freezy Frost", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyLevel(100)
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.enemyMoveset(MoveId.HOWL)
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.enemyAbility(AbilityId.BALL_FETCH)
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.startingLevel(100)
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.moveset([MoveId.FREEZY_FROST, MoveId.HOWL, MoveId.SPLASH])
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.ability(AbilityId.BALL_FETCH);
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vi.spyOn(allMoves[MoveId.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
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});
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it("should clear stat changes of user and opponent", async () => {
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.HOWL);
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await game.toNextTurn();
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expect(user.getStatStage(Stat.ATK)).toBe(1);
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expect(enemy.getStatStage(Stat.ATK)).toBe(1);
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game.move.select(MoveId.FREEZY_FROST);
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await game.toNextTurn();
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should clear all stat changes even when enemy uses the move", async () => {
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game.override.enemyMoveset(MoveId.FREEZY_FROST);
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
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const user = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.HOWL);
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await game.toNextTurn();
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const userAtkBefore = user.getStatStage(Stat.ATK);
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expect(userAtkBefore).toBe(1);
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should clear all stat changes in double battle", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.RATTATA]);
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const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
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const [leftOpp, rightOpp] = game.scene.getEnemyField();
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game.move.select(MoveId.HOWL, 0);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(MoveId.SPLASH, 1);
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await game.toNextTurn();
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expect(leftPlayer.getStatStage(Stat.ATK)).toBe(1);
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expect(rightPlayer.getStatStage(Stat.ATK)).toBe(1);
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expect(leftOpp.getStatStage(Stat.ATK)).toBe(2); // Both enemies use Howl
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expect(rightOpp.getStatStage(Stat.ATK)).toBe(2);
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game.move.select(MoveId.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(MoveId.SPLASH, 1);
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await game.toNextTurn();
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expect(leftPlayer.getStatStage(Stat.ATK)).toBe(0);
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expect(rightPlayer.getStatStage(Stat.ATK)).toBe(0);
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expect(leftOpp.getStatStage(Stat.ATK)).toBe(0);
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expect(rightOpp.getStatStage(Stat.ATK)).toBe(0);
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});
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});
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