pokerogue/test/moves/fell_stinger.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

184 lines
6.7 KiB
TypeScript

import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/enums/status-effect";
import { WeatherType } from "#app/enums/weather-type";
import { allMoves } from "#app/data/data-lists";
describe("Moves - Fell Stinger", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([MoveId.FELL_STINGER, MoveId.SALT_CURE, MoveId.BIND, MoveId.LEECH_SEED])
.startingLevel(50)
.criticalHits(false)
.enemyAbility(AbilityId.STURDY)
.enemySpecies(SpeciesId.HYPNO)
.enemyMoveset(MoveId.SPLASH)
.enemyLevel(5);
});
it("should not grant stat boost if opponent gets KO'd by recoil", async () => {
game.override.enemyMoveset([MoveId.DOUBLE_EDGE]);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy is KO'd by status effect", async () => {
game.override.enemyMoveset(MoveId.SPLASH).enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy is KO'd by damaging weather", async () => {
game.override.weather(WeatherType.HAIL);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy is KO'd by Dry Skin + Harsh Sunlight", async () => {
game.override.enemyPassiveAbility(AbilityId.STURDY).enemyAbility(AbilityId.DRY_SKIN).weather(WeatherType.HARSH_SUN);
await game.challengeMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy is saved by Reviver Seed", async () => {
game.override.enemyAbility(AbilityId.BALL_FETCH).enemyHeldItems([{ name: "REVIVER_SEED" }]);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.FELL_STINGER);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy is KO'd by Salt Cure", async () => {
game.override.battleStyle("double").startingLevel(5);
const saltCure = allMoves[MoveId.SALT_CURE];
const fellStinger = allMoves[MoveId.FELL_STINGER];
vi.spyOn(saltCure, "accuracy", "get").mockReturnValue(100);
vi.spyOn(fellStinger, "power", "get").mockReturnValue(50000);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leftEnemy = game.scene.getEnemyField()[0]!;
// Turn 1: set Salt Cure, enemy splashes and does nothing
game.move.select(MoveId.SALT_CURE, 0, leftEnemy.getBattlerIndex());
// Turn 2: enemy Endures Fell Stinger, then dies to Salt Cure
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(false);
leftEnemy.heal(leftEnemy.getMaxHp());
game.move.select(MoveId.FELL_STINGER);
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(true);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy dies to Bind or a similar effect", async () => {
game.override.battleStyle("double").startingLevel(5);
vi.spyOn(allMoves[MoveId.BIND], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[MoveId.FELL_STINGER], "power", "get").mockReturnValue(50000);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leftEnemy = game.scene.getEnemyField()[0]!;
// Turn 1: set Bind, enemy splashes and does nothing
game.move.select(MoveId.BIND, 0, leftEnemy.getBattlerIndex());
// Turn 2: enemy Endures Fell Stinger, then dies to Bind
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(false);
leftEnemy.heal(leftEnemy.getMaxHp());
game.move.select(MoveId.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(true);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy dies to Leech Seed", async () => {
game.override.battleStyle("double").startingLevel(5);
vi.spyOn(allMoves[MoveId.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[MoveId.FELL_STINGER], "power", "get").mockReturnValue(50000);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leftEnemy = game.scene.getEnemyField()[0]!;
// Turn 1: set Leech Seed, enemy splashes and does nothing
game.move.select(MoveId.LEECH_SEED, 0, leftEnemy.getBattlerIndex());
// Turn 2: enemy Endures Fell Stinger, then dies to Leech Seed
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(false);
leftEnemy.heal(leftEnemy.getMaxHp());
game.move.select(MoveId.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(true);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should grant stat boost if enemy dies directly to hit", async () => {
game.override.enemyAbility(AbilityId.KLUTZ);
await game.classicMode.startBattle([SpeciesId.LEAVANNY]);
const leadPokemon = game.scene.getPlayerPokemon();
game.move.select(MoveId.FELL_STINGER);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon?.getStatStage(Stat.ATK)).toBe(3);
});
});