pokerogue/test/moves/fake_out.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

107 lines
3.0 KiB
TypeScript

import GameManager from "#test/testUtils/gameManager";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fake Out", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.CORVIKNIGHT)
.moveset([MoveId.FAKE_OUT, MoveId.SPLASH])
.enemyMoveset(MoveId.SPLASH)
.enemyLevel(10)
.startingLevel(1) // prevent LevelUpPhase from happening
.criticalHits(false);
});
it("should only work the first turn a pokemon is sent out in a battle", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const corv = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.FAKE_OUT);
await game.toNextTurn();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
const postTurnOneHp = corv.hp;
game.move.select(MoveId.FAKE_OUT);
await game.toNextTurn();
expect(corv.hp).toBe(postTurnOneHp);
});
// This is a PokeRogue buff to Fake Out
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// set hp to 1 for easy knockout
game.scene.getEnemyPokemon()!.hp = 1;
game.move.select(MoveId.FAKE_OUT);
await game.toNextWave();
game.move.select(MoveId.FAKE_OUT);
await game.toNextTurn();
const corv = game.scene.getEnemyPokemon()!;
expect(corv).toBeDefined();
expect(corv?.hp).toBeLessThan(corv?.getMaxHp());
});
// This is a PokeRogue buff to Fake Out
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// set hp to 1 for easy knockout
game.scene.getEnemyPokemon()!.hp = 1;
game.move.select(MoveId.FAKE_OUT);
await game.toNextWave();
game.move.select(MoveId.FAKE_OUT);
await game.toNextTurn();
const corv = game.scene.getEnemyPokemon()!;
expect(corv).toBeDefined();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
});
it("should succeed if recalled and sent back out", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
game.move.select(MoveId.FAKE_OUT);
await game.toNextTurn();
const corv = game.scene.getEnemyPokemon()!;
expect(corv.hp).toBeLessThan(corv.getMaxHp());
corv.hp = corv.getMaxHp();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(MoveId.FAKE_OUT);
await game.toNextTurn();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
});
});