mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 00:52:47 +02:00
* Added `MoveUseType` and refactored MEP * Fixed Wimp out tests & ME code finally i think all the booleans are gone i hope * Added version migration for last resort and co. buh gumbug * Fixed various bugs and added tests for previous bugfixes * Reverted a couple doc changes * WIP * Update pokemon-species.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed remaining tests (I think) * Reverted rollout test changes * Fixed command phase bug causing metronome test timeout * Revert early_bird.test.ts * Fix biome.jsonc * Made `MoveUseType` start at 1 As per @DayKev's request * Fixed a thing * Fixed bolt beak condition to be marginally less jank * Applied some review suggestions * Reverted move phase operations * Added helper functions complete with markdown tables * Fixed things * Update battler-tags.ts * Fixed random issues * Fixed code * Fixed comment * Fixed import issues * Fix disable.test.ts conflicts * Update instruct.test.ts * Update `biome.jsonc` * Renamed `MoveUseType` to `MoveUseMode`; applied review comments * Fixed space * Fixed phasemanager bugs * Fixed instruct test to not bork * Fixed gorilla tactics bug * Battler Tags doc fixes * Fixed formatting and suttff * Minor comment updates and remove unused imports in `move.ts` * Re-add `public`, remove unnecessary default value in `battler-tags.ts` * Restore `{}` in `turn-start-phase.ts` Fixes `lint/correctness/noSwitchDeclarations` * Remove extra space in TSDoc in `move-phase.ts` * Use `game.field` instead of `game.scene` in `instruct.test.ts` Also `game.toEndOfTurn()` instead of `game.phaseInterceptor.to("BerryPhase")` * Use `game.field` instead of `game.scene` in `metronome.test.ts` * Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts` * Convert `MoveUseMode` enum to `const` object * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add `enumValueToKey` utility function * Apply Biome --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
103 lines
3.8 KiB
TypeScript
103 lines
3.8 KiB
TypeScript
import { BattlerTagType } from "#enums/battler-tag-type";
|
|
import { Stat } from "#enums/stat";
|
|
import { WeatherType } from "#enums/weather-type";
|
|
import { MoveResult } from "#enums/move-result";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
|
|
|
describe("Moves - Electro Shot", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.moveset(MoveId.ELECTRO_SHOT)
|
|
.battleStyle("single")
|
|
.startingLevel(100)
|
|
.enemySpecies(SpeciesId.SNORLAX)
|
|
.enemyLevel(100)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.enemyMoveset(MoveId.SPLASH);
|
|
});
|
|
|
|
it("should increase the user's Sp. Atk on the first turn, then attack on the second turn", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
game.move.select(MoveId.ELECTRO_SHOT);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined();
|
|
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
|
|
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
|
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
|
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
|
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
|
|
|
const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.ELECTRO_SHOT);
|
|
expect(playerElectroShot?.ppUsed).toBe(1);
|
|
});
|
|
|
|
it.each([
|
|
{ weatherType: WeatherType.RAIN, name: "Rain" },
|
|
{ weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" },
|
|
])("should fully resolve in one turn if $name is active", async ({ weatherType }) => {
|
|
game.override.weather(weatherType);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
game.move.select(MoveId.ELECTRO_SHOT);
|
|
|
|
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
|
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
|
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
|
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
|
|
|
const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.ELECTRO_SHOT);
|
|
expect(playerElectroShot?.ppUsed).toBe(1);
|
|
});
|
|
|
|
it("should only increase Sp. Atk once with Multi-Lens", async () => {
|
|
game.override.weather(WeatherType.RAIN).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
|
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
game.move.select(MoveId.ELECTRO_SHOT);
|
|
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
expect(playerPokemon.turnData.hitCount).toBe(1);
|
|
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
|
});
|
|
});
|