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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
96 lines
3.3 KiB
TypeScript
96 lines
3.3 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { StatusEffect } from "#app/enums/status-effect";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Burning Jealousy", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.ICE_SCALES)
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.enemyMoveset([MoveId.HOWL])
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.startingLevel(10)
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.enemyLevel(10)
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.starterSpecies(SpeciesId.FEEBAS)
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.ability(AbilityId.BALL_FETCH)
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.moveset([MoveId.BURNING_JEALOUSY, MoveId.GROWL]);
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});
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it("should burn the opponent if their stat stages were raised", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.BURNING_JEALOUSY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.status?.effect).toBe(StatusEffect.BURN);
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});
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it("should still burn the opponent if their stat stages were both raised and lowered in the same turn", async () => {
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game.override.starterSpecies(0).battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.ABRA]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.BURNING_JEALOUSY);
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game.move.select(MoveId.GROWL, 1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.status?.effect).toBe(StatusEffect.BURN);
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});
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it("should ignore stat stages raised by IMPOSTER", async () => {
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game.override.enemySpecies(SpeciesId.DITTO).enemyAbility(AbilityId.IMPOSTER).enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.BURNING_JEALOUSY);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.status?.effect).toBeUndefined();
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});
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// TODO: Make this test if WP is implemented
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it.todo("should ignore weakness policy", async () => {
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await game.classicMode.startBattle();
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});
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it("should be boosted by Sheer Force even if opponent didn't raise stat stages", async () => {
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game.override.ability(AbilityId.SHEER_FORCE).enemyMoveset(MoveId.SPLASH);
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vi.spyOn(allMoves[MoveId.BURNING_JEALOUSY], "calculateBattlePower");
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await game.classicMode.startBattle();
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game.move.select(MoveId.BURNING_JEALOUSY);
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await game.phaseInterceptor.to("BerryPhase");
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expect(allMoves[MoveId.BURNING_JEALOUSY].calculateBattlePower).toHaveReturnedWith(
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allMoves[MoveId.BURNING_JEALOUSY].power * 1.3,
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);
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});
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});
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