pokerogue/test/mystery-encounter/encounters/clowning-around-encounter.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

398 lines
18 KiB
TypeScript

import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { BiomeId } from "#enums/biome-id";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import * as BattleAnims from "#app/data/battle-anims";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
runMysteryEncounterToEnd,
skipBattleRunMysteryEncounterRewardsPhase,
} from "#test/mystery-encounter/encounter-test-utils";
import { MoveId } from "#enums/move-id";
import type BattleScene from "#app/battle-scene";
import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { UiMode } from "#enums/ui-mode";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
import { ModifierTier } from "#enums/modifier-tier";
import { ClowningAroundEncounter } from "#app/data/mystery-encounters/encounters/clowning-around-encounter";
import { TrainerType } from "#enums/trainer-type";
import { AbilityId } from "#enums/ability-id";
import { PostMysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { Button } from "#enums/buttons";
import type PartyUiHandler from "#app/ui/party-ui-handler";
import type OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { BerryType } from "#enums/berry-type";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { PokemonType } from "#enums/pokemon-type";
import { CommandPhase } from "#app/phases/command-phase";
import { MovePhase } from "#app/phases/move-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
const namespace = "mysteryEncounters/clowningAround";
const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
const defaultBiome = BiomeId.CAVE;
const defaultWave = 45;
describe("Clowning Around - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override
.mysteryEncounterChance(100)
.startingWave(defaultWave)
.startingBiome(defaultBiome)
.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<BiomeId, MysteryEncounterType[]>([[BiomeId.CAVE, [MysteryEncounterType.CLOWNING_AROUND]]]),
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
expect(ClowningAroundEncounter.encounterType).toBe(MysteryEncounterType.CLOWNING_AROUND);
expect(ClowningAroundEncounter.encounterTier).toBe(MysteryEncounterTier.ULTRA);
expect(ClowningAroundEncounter.dialogue).toBeDefined();
expect(ClowningAroundEncounter.dialogue.intro).toStrictEqual([
{ text: `${namespace}:intro` },
{
speaker: `${namespace}:speaker`,
text: `${namespace}:intro_dialogue`,
},
]);
expect(ClowningAroundEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(ClowningAroundEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(ClowningAroundEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(ClowningAroundEncounter.options.length).toBe(3);
});
it("should not run below wave 80", async () => {
game.override.startingWave(79);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.CLOWNING_AROUND);
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = ClowningAroundEncounter;
const moveInitSpy = vi.spyOn(BattleAnims, "initMoveAnim");
const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
const { onInit } = ClowningAroundEncounter;
expect(ClowningAroundEncounter.onInit).toBeDefined();
ClowningAroundEncounter.populateDialogueTokensFromRequirements();
const onInitResult = onInit!();
const config = ClowningAroundEncounter.enemyPartyConfigs[0];
expect(config.doubleBattle).toBe(true);
expect(config.trainerConfig?.trainerType).toBe(TrainerType.HARLEQUIN);
expect(config.pokemonConfigs?.[0]).toEqual({
species: getPokemonSpecies(SpeciesId.MR_MIME),
isBoss: true,
moveSet: [MoveId.TEETER_DANCE, MoveId.ALLY_SWITCH, MoveId.DAZZLING_GLEAM, MoveId.PSYCHIC],
});
expect(config.pokemonConfigs?.[1]).toEqual({
species: getPokemonSpecies(SpeciesId.BLACEPHALON),
customPokemonData: expect.anything(),
isBoss: true,
moveSet: [MoveId.TRICK, MoveId.HYPNOSIS, MoveId.SHADOW_BALL, MoveId.MIND_BLOWN],
});
expect(config.pokemonConfigs?.[1].customPokemonData?.types.length).toBe(2);
expect([
AbilityId.STURDY,
AbilityId.PICKUP,
AbilityId.INTIMIDATE,
AbilityId.GUTS,
AbilityId.DROUGHT,
AbilityId.DRIZZLE,
AbilityId.SNOW_WARNING,
AbilityId.SAND_STREAM,
AbilityId.ELECTRIC_SURGE,
AbilityId.PSYCHIC_SURGE,
AbilityId.GRASSY_SURGE,
AbilityId.MISTY_SURGE,
AbilityId.MAGICIAN,
AbilityId.SHEER_FORCE,
AbilityId.PRANKSTER,
]).toContain(config.pokemonConfigs?.[1].customPokemonData?.ability);
expect(ClowningAroundEncounter.misc.ability).toBe(config.pokemonConfigs?.[1].customPokemonData?.ability);
await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
expect(onInitResult).toBe(true);
});
describe("Option 1 - Battle the Clown", () => {
it("should have the correct properties", () => {
const option = ClowningAroundEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
speaker: `${namespace}:speaker`,
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should start double battle against the clown", async () => {
const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase");
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(2);
expect(enemyField[0].species.speciesId).toBe(SpeciesId.MR_MIME);
expect(enemyField[0].moveset).toEqual([
new PokemonMove(MoveId.TEETER_DANCE),
new PokemonMove(MoveId.ALLY_SWITCH),
new PokemonMove(MoveId.DAZZLING_GLEAM),
new PokemonMove(MoveId.PSYCHIC),
]);
expect(enemyField[1].species.speciesId).toBe(SpeciesId.BLACEPHALON);
expect(enemyField[1].moveset).toEqual([
new PokemonMove(MoveId.TRICK),
new PokemonMove(MoveId.HYPNOSIS),
new PokemonMove(MoveId.SHADOW_BALL),
new PokemonMove(MoveId.MIND_BLOWN),
]);
// Should have used moves pre-battle
const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
expect(movePhases.length).toBe(3);
expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.ROLE_PLAY).length).toBe(1);
expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.TAUNT).length).toBe(2);
});
it("should let the player gain the ability after battle completion", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
const abilityToTrain = scene.currentBattle.mysteryEncounter?.misc.ability;
game.onNextPrompt("PostMysteryEncounterPhase", UiMode.MESSAGE, () => {
game.scene.ui.getHandler().processInput(Button.ACTION);
});
// Run to ability train option selection
const optionSelectUiHandler = game.scene.ui.handlers[UiMode.OPTION_SELECT] as OptionSelectUiHandler;
vi.spyOn(optionSelectUiHandler, "show");
const partyUiHandler = game.scene.ui.handlers[UiMode.PARTY] as PartyUiHandler;
vi.spyOn(partyUiHandler, "show");
game.endPhase();
await game.phaseInterceptor.to(PostMysteryEncounterPhase);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(PostMysteryEncounterPhase.name);
// Wait for Yes/No confirmation to appear
await vi.waitFor(() => expect(optionSelectUiHandler.show).toHaveBeenCalled());
// Select "Yes" on train ability
optionSelectUiHandler.processInput(Button.ACTION);
// Select first pokemon in party to train
await vi.waitFor(() => expect(partyUiHandler.show).toHaveBeenCalled());
partyUiHandler.processInput(Button.ACTION);
// Click "Select" on Pokemon
partyUiHandler.processInput(Button.ACTION);
// Stop next battle before it runs
await game.phaseInterceptor.to(NewBattlePhase, false);
const leadPokemon = scene.getPlayerParty()[0];
expect(leadPokemon.customPokemonData?.ability).toBe(abilityToTrain);
});
});
describe("Option 2 - Remain Unprovoked", () => {
it("should have the correct properties", () => {
const option = ClowningAroundEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
speaker: `${namespace}:speaker`,
text: `${namespace}:option.2.selected`,
},
{
text: `${namespace}:option.2.selected_2`,
},
{
speaker: `${namespace}:speaker`,
text: `${namespace}:option.2.selected_3`,
},
],
});
});
it("should randomize held items of the Pokemon with the most items, and not the held items of other pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
// Set some moves on party for attack type booster generation
scene.getPlayerParty()[0].moveset = [new PokemonMove(MoveId.TACKLE), new PokemonMove(MoveId.THIEF)];
// 2 Sitrus Berries on lead
scene.modifiers = [];
let itemType = generateModifierType(modifierTypes.BERRY, [BerryType.SITRUS]) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[0], 2, itemType);
// 2 Ganlon Berries on lead
itemType = generateModifierType(modifierTypes.BERRY, [BerryType.GANLON]) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[0], 2, itemType);
// 5 Golden Punch on lead (ultra)
itemType = generateModifierType(modifierTypes.GOLDEN_PUNCH) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
// 5 Lucky Egg on lead (ultra)
itemType = generateModifierType(modifierTypes.LUCKY_EGG) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
// 3 Soothe Bell on lead (great tier, but counted as ultra by this ME)
itemType = generateModifierType(modifierTypes.SOOTHE_BELL) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[0], 3, itemType);
// 5 Soul Dew on lead (rogue)
itemType = generateModifierType(modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
// 2 Golden Egg on lead (rogue)
itemType = generateModifierType(modifierTypes.GOLDEN_EGG) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[0], 2, itemType);
// 5 Soul Dew on second party pokemon (these should not change)
itemType = generateModifierType(modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType;
await addItemToPokemon(scene, scene.getPlayerParty()[1], 5, itemType);
await runMysteryEncounterToEnd(game, 2);
const leadItemsAfter = scene.getPlayerParty()[0].getHeldItems();
const ultraCountAfter = leadItemsAfter
.filter(m => m.type.tier === ModifierTier.ULTRA)
.reduce((a, b) => a + b.stackCount, 0);
const rogueCountAfter = leadItemsAfter
.filter(m => m.type.tier === ModifierTier.ROGUE)
.reduce((a, b) => a + b.stackCount, 0);
expect(ultraCountAfter).toBe(13);
expect(rogueCountAfter).toBe(7);
const secondItemsAfter = scene.getPlayerParty()[1].getHeldItems();
expect(secondItemsAfter.length).toBe(1);
expect(secondItemsAfter[0].type.id).toBe("SOUL_DEW");
expect(secondItemsAfter[0]?.stackCount).toBe(5);
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
await runMysteryEncounterToEnd(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - Return the Insults", () => {
it("should have the correct properties", () => {
const option = ClowningAroundEncounter.options[2];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
selected: [
{
speaker: `${namespace}:speaker`,
text: `${namespace}:option.3.selected`,
},
{
text: `${namespace}:option.3.selected_2`,
},
{
speaker: `${namespace}:speaker`,
text: `${namespace}:option.3.selected_3`,
},
],
});
});
it("should randomize the pokemon types of the party", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
// Same type moves on lead
scene.getPlayerParty()[0].moveset = [new PokemonMove(MoveId.ICE_BEAM), new PokemonMove(MoveId.SURF)];
// Different type moves on second
scene.getPlayerParty()[1].moveset = [new PokemonMove(MoveId.GRASS_KNOT), new PokemonMove(MoveId.ELECTRO_BALL)];
// No moves on third
scene.getPlayerParty()[2].moveset = [];
await runMysteryEncounterToEnd(game, 3);
const leadTypesAfter = scene.getPlayerParty()[0].getTypes();
const secondaryTypesAfter = scene.getPlayerParty()[1].getTypes();
const thirdTypesAfter = scene.getPlayerParty()[2].getTypes();
expect(leadTypesAfter.length).toBe(2);
expect(leadTypesAfter[0]).toBe(PokemonType.WATER);
expect([PokemonType.WATER, PokemonType.ICE].includes(leadTypesAfter[1])).toBeFalsy();
expect(secondaryTypesAfter.length).toBe(2);
expect(secondaryTypesAfter[0]).toBe(PokemonType.GHOST);
expect([PokemonType.GHOST, PokemonType.POISON].includes(secondaryTypesAfter[1])).toBeFalsy();
expect([PokemonType.GRASS, PokemonType.ELECTRIC].includes(secondaryTypesAfter[1])).toBeTruthy();
expect(thirdTypesAfter.length).toBe(2);
expect(thirdTypesAfter[0]).toBe(PokemonType.PSYCHIC);
expect(secondaryTypesAfter[1]).not.toBe(PokemonType.PSYCHIC);
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
await runMysteryEncounterToEnd(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});
async function addItemToPokemon(
scene: BattleScene,
pokemon: Pokemon,
stackCount: number,
itemType: PokemonHeldItemModifierType,
) {
const itemMod = itemType.newModifier(pokemon) as PokemonHeldItemModifier;
itemMod.stackCount = stackCount;
scene.addModifier(itemMod, true, false, false, true);
await scene.updateModifiers(true);
}