pokerogue/test/moves/tail_whip.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

51 lines
1.5 KiB
TypeScript

import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Tail whip", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = MoveId.TAIL_WHIP;
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyAbility(AbilityId.INSOMNIA)
.ability(AbilityId.INSOMNIA)
.startingLevel(2000)
.moveset([moveToUse])
.enemyMoveset(MoveId.SPLASH);
});
it("should lower DEF stat stage by 1", async () => {
const moveToUse = MoveId.TAIL_WHIP;
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
}, 20000);
});