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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
81 lines
2.8 KiB
TypeScript
81 lines
2.8 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { CommandPhase } from "#app/phases/command-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Rollout", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.disableCrits()
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.battleStyle("single")
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.starterSpecies(SpeciesId.RATTATA)
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.ability(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.BIDOOF)
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.enemyAbility(AbilityId.BALL_FETCH)
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.startingLevel(100)
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.enemyLevel(100)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should double its dmg on sequential uses but reset after 5", async () => {
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game.override.moveset([MoveId.ROLLOUT]);
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vi.spyOn(allMoves[MoveId.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
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const variance = 5;
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const turns = 6;
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const dmgHistory: number[] = [];
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await game.classicMode.startBattle();
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const playerPkm = game.scene.getPlayerParty()[0];
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vi.spyOn(playerPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
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const enemyPkm = game.scene.getEnemyParty()[0];
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vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
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vi.spyOn(enemyPkm, "getHeldItems").mockReturnValue([]); //no berries
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enemyPkm.hp = enemyPkm.getMaxHp();
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let previousHp = enemyPkm.hp;
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for (let i = 0; i < turns; i++) {
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game.move.select(MoveId.ROLLOUT);
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await game.phaseInterceptor.to(CommandPhase);
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dmgHistory.push(previousHp - enemyPkm.hp);
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previousHp = enemyPkm.hp;
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}
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const [turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg] = dmgHistory;
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expect(turn2Dmg).toBeGreaterThanOrEqual(turn1Dmg * 2 - variance);
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expect(turn2Dmg).toBeLessThanOrEqual(turn1Dmg * 2 + variance);
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expect(turn3Dmg).toBeGreaterThanOrEqual(turn2Dmg * 2 - variance);
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expect(turn3Dmg).toBeLessThanOrEqual(turn2Dmg * 2 + variance);
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expect(turn4Dmg).toBeGreaterThanOrEqual(turn3Dmg * 2 - variance);
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expect(turn4Dmg).toBeLessThanOrEqual(turn3Dmg * 2 + variance);
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expect(turn5Dmg).toBeGreaterThanOrEqual(turn4Dmg * 2 - variance);
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expect(turn5Dmg).toBeLessThanOrEqual(turn4Dmg * 2 + variance);
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// reset
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expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance);
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expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance);
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});
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});
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