pokerogue/test/moves/powder.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

279 lines
11 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { MoveResult } from "#enums/move-result";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.SNORLAX)
.enemyLevel(100)
.enemyMoveset(MoveId.EMBER)
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.moveset([MoveId.POWDER, MoveId.SPLASH, MoveId.FIERY_DANCE, MoveId.ROAR]);
});
it("should cancel the target's Fire-type move, damage the target, and still consume the target's PP", async () => {
// Cannot use enemy moveset override for this test, since it interferes with checking PP
game.override.enemyMoveset([]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.moveset = [new PokemonMove(MoveId.EMBER)];
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(1);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(2);
});
it("should have no effect against Grass-type Pokemon", async () => {
game.override.enemySpecies(SpeciesId.AMOONGUSS);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should have no effect against Pokemon with Overcoat", async () => {
game.override.enemyAbility(AbilityId.OVERCOAT);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not damage the target if the target has Magic Guard", async () => {
game.override.enemyAbility(AbilityId.MAGIC_GUARD);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not damage the target if Primordial Sea is active", async () => {
game.override.enemyAbility(AbilityId.PRIMORDIAL_SEA);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not prevent the target from thawing out with Flame Wheel", async () => {
game.override.enemyMoveset(MoveId.FLAME_WHEEL).enemyStatusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should not allow a target with Protean to change to Fire type", async () => {
game.override.enemyAbility(AbilityId.PROTEAN);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(enemyPokemon.summonData.types).not.toBe(PokemonType.FIRE);
});
it("should cancel Fire-type moves generated by the target's Dancer ability", async () => {
game.override.battleStyle("double").enemySpecies(SpeciesId.BLASTOISE).enemyAbility(AbilityId.DANCER);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
// Turn 1: Roar away 1 opponent
game.move.select(MoveId.ROAR, 0, BattlerIndex.ENEMY_2);
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
// Turn 2: Enemy should activate Powder twice: From using Ember, and from copying Fiery Dance via Dancer
playerPokemon.hp = playerPokemon.getMaxHp();
game.move.select(MoveId.FIERY_DANCE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.POWDER, 1, BattlerIndex.ENEMY);
await game.phaseInterceptor.to(MoveEffectPhase);
const enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
// player should not take damage
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
expect(enemyPokemon.hp).toBe(
enemyStartingHp - playerPokemon.turnData.totalDamageDealt - 2 * Math.floor(enemyPokemon.getMaxHp() / 4),
);
});
it("should cancel Fiery Dance, then prevent it from triggering Dancer", async () => {
game.override.ability(AbilityId.DANCER).enemyMoveset(MoveId.FIERY_DANCE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(playerPokemon.getLastXMoves()[0].move).toBe(MoveId.POWDER);
});
it("should cancel Revelation Dance if it becomes a Fire-type move", async () => {
game.override.enemySpecies(SpeciesId.CHARIZARD).enemyMoveset(MoveId.REVELATION_DANCE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should cancel Shell Trap and damage the target, even if the move would fail", async () => {
game.override.enemyMoveset(MoveId.SHELL_TRAP);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should cancel Grass Pledge if used after ally's Fire Pledge", async () => {
game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.GRASS_PLEDGE]).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.GRASS_PLEDGE, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should cancel Fire Pledge if used before ally's Water Pledge", async () => {
game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE]).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.WATER_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
});
it("should NOT cancel Fire Pledge if used after ally's Water Pledge", async () => {
game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE]).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.WATER_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
});