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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
62 lines
1.9 KiB
TypeScript
62 lines
1.9 KiB
TypeScript
import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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describe("Moves - Haze", () => {
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describe("integration tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyLevel(100)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.startingLevel(100)
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.moveset([MoveId.HAZE, MoveId.SWORDS_DANCE, MoveId.CHARM, MoveId.SPLASH])
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.ability(AbilityId.BALL_FETCH);
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});
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it("should reset all stat changes of all Pokemon on field", async () => {
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await game.classicMode.startBattle([SpeciesId.RATTATA]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(MoveId.SWORDS_DANCE);
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await game.phaseInterceptor.to(TurnInitPhase);
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game.move.select(MoveId.CHARM);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(user.getStatStage(Stat.ATK)).toBe(2);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
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game.move.select(MoveId.HAZE);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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});
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});
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});
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