pokerogue/test/moves/flower_shield.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

113 lines
4.1 KiB
TypeScript

import { Stat } from "#enums/stat";
import { SemiInvulnerableTag } from "#app/data/battler-tags";
import { PokemonType } from "#enums/pokemon-type";
import { BiomeId } from "#enums/biome-id";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Flower Shield", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.NONE)
.enemyAbility(AbilityId.NONE)
.battleStyle("single")
.moveset([MoveId.FLOWER_SHIELD, MoveId.SPLASH])
.enemyMoveset(MoveId.SPLASH);
});
it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - single battle", async () => {
game.override.enemySpecies(SpeciesId.CHERRIM);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const cherrim = game.scene.getEnemyPokemon()!;
const magikarp = game.scene.getPlayerPokemon()!;
expect(magikarp.getStatStage(Stat.DEF)).toBe(0);
expect(cherrim.getStatStage(Stat.DEF)).toBe(0);
game.move.select(MoveId.FLOWER_SHIELD);
await game.phaseInterceptor.to(TurnEndPhase);
expect(magikarp.getStatStage(Stat.DEF)).toBe(0);
expect(cherrim.getStatStage(Stat.DEF)).toBe(1);
});
it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - double battle", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).startingBiome(BiomeId.GRASS).battleStyle("double");
await game.classicMode.startBattle([SpeciesId.CHERRIM, SpeciesId.MAGIKARP]);
const field = game.scene.getField(true);
const grassPokemons = field.filter(p => p.getTypes().includes(PokemonType.GRASS));
const nonGrassPokemons = field.filter(pokemon => !grassPokemons.includes(pokemon));
grassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0));
nonGrassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0));
game.move.select(MoveId.FLOWER_SHIELD);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
grassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(1));
nonGrassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0));
});
/**
* See semi-vulnerable state tags. {@linkcode SemiInvulnerableTag}
*/
it("does not raise DEF stat stage for a Pokemon in semi-vulnerable state", async () => {
game.override.enemySpecies(SpeciesId.PARAS).enemyMoveset(MoveId.DIG).enemyLevel(50);
await game.classicMode.startBattle([SpeciesId.CHERRIM]);
const paras = game.scene.getEnemyPokemon()!;
const cherrim = game.scene.getPlayerPokemon()!;
expect(paras.getStatStage(Stat.DEF)).toBe(0);
expect(cherrim.getStatStage(Stat.DEF)).toBe(0);
expect(paras.getTag(SemiInvulnerableTag)).toBeUndefined;
game.move.select(MoveId.FLOWER_SHIELD);
await game.phaseInterceptor.to(TurnEndPhase);
expect(paras.getTag(SemiInvulnerableTag)).toBeDefined();
expect(paras.getStatStage(Stat.DEF)).toBe(0);
expect(cherrim.getStatStage(Stat.DEF)).toBe(1);
});
it("does nothing if there are no Grass-type Pokemon on the field", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const ally = game.scene.getPlayerPokemon()!;
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
expect(ally.getStatStage(Stat.DEF)).toBe(0);
game.move.select(MoveId.FLOWER_SHIELD);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
expect(ally.getStatStage(Stat.DEF)).toBe(0);
});
});