pokerogue/test/moves/fissure.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

84 lines
2.5 KiB
TypeScript

import { Stat } from "#enums/stat";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SpeciesId } from "#enums/species-id";
describe("Moves - Fissure", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let partyPokemon: PlayerPokemon;
let enemyPokemon: EnemyPokemon;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.starterSpecies(SpeciesId.SNORLAX)
.moveset([MoveId.FISSURE])
.passiveAbility(AbilityId.BALL_FETCH)
.startingLevel(100)
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset(MoveId.SPLASH)
.enemyPassiveAbility(AbilityId.BALL_FETCH)
.enemyLevel(100);
await game.classicMode.startBattle();
partyPokemon = game.scene.getPlayerParty()[0];
enemyPokemon = game.scene.getEnemyPokemon()!;
});
it("ignores damage modification from abilities, for example FUR_COAT", async () => {
game.override.ability(AbilityId.NO_GUARD).enemyAbility(AbilityId.FUR_COAT);
game.move.select(MoveId.FISSURE);
await game.phaseInterceptor.to(DamageAnimPhase, true);
expect(enemyPokemon.isFainted()).toBe(true);
});
it("ignores user's ACC stat stage", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
partyPokemon.setStatStage(Stat.ACC, -6);
game.move.select(MoveId.FISSURE);
// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
await game.phaseInterceptor.to(TurnEndPhase);
expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
});
it("ignores target's EVA stat stage", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
enemyPokemon.setStatStage(Stat.EVA, 6);
game.move.select(MoveId.FISSURE);
// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
await game.phaseInterceptor.to(TurnEndPhase);
expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
});
});