pokerogue/test/moves/dynamax_cannon.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

156 lines
6.1 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveId } from "#enums/move-id";
import type Move from "#app/data/moves/move";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Dynamax Cannon", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let dynamaxCannon: Move;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
dynamaxCannon = allMoves[MoveId.DYNAMAX_CANNON];
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.DYNAMAX_CANNON)
.startingLevel(200)
.levelCap(10)
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH);
vi.spyOn(allMoves[MoveId.DYNAMAX_CANNON], "calculateBattlePower");
});
it("should return 100 power against an enemy below level cap", async () => {
game.override.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000);
it("should return 100 power against an enemy at level cap", async () => {
game.override.enemyLevel(10);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000);
it("should return 120 power against an enemy 1% above level cap", async () => {
game.override.enemyLevel(101);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.id).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
}, 20000);
it("should return 140 power against an enemy 2% above level capp", async () => {
game.override.enemyLevel(102);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.id).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
}, 20000);
it("should return 160 power against an enemy 3% above level cap", async () => {
game.override.enemyLevel(103);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.id).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
}, 20000);
it("should return 180 power against an enemy 4% above level cap", async () => {
game.override.enemyLevel(104);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.id).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
}, 20000);
it("should return 200 power against an enemy 5% above level cap", async () => {
game.override.enemyLevel(105);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.id).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
it("should return 200 power against an enemy way above level cap", async () => {
game.override.enemyLevel(999);
await game.classicMode.startBattle([SpeciesId.ETERNATUS]);
game.move.select(dynamaxCannon.id);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
});