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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
111 lines
3.3 KiB
TypeScript
111 lines
3.3 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { PokemonType } from "#enums/pokemon-type";
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import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { SpeciesId } from "#enums/species-id";
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describe("Moves - Dragon Rage", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let partyPokemon: PlayerPokemon;
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let enemyPokemon: EnemyPokemon;
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const dragonRageDamage = 40;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.starterSpecies(SpeciesId.SNORLAX)
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.moveset([MoveId.DRAGON_RAGE])
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.ability(AbilityId.BALL_FETCH)
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.passiveAbility(AbilityId.BALL_FETCH)
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.startingLevel(100)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyPassiveAbility(AbilityId.BALL_FETCH)
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.enemyLevel(100);
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await game.classicMode.startBattle();
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partyPokemon = game.scene.getPlayerParty()[0];
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enemyPokemon = game.scene.getEnemyPokemon()!;
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});
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it("ignores weaknesses", async () => {
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game.override.disableCrits();
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vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]);
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game.move.select(MoveId.DRAGON_RAGE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
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});
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it("ignores resistances", async () => {
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game.override.disableCrits();
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vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.STEEL]);
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game.move.select(MoveId.DRAGON_RAGE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
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});
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it("ignores SPATK stat stages", async () => {
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game.override.disableCrits();
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partyPokemon.setStatStage(Stat.SPATK, 2);
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game.move.select(MoveId.DRAGON_RAGE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
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});
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it("ignores stab", async () => {
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game.override.disableCrits();
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vi.spyOn(partyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]);
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game.move.select(MoveId.DRAGON_RAGE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
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});
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it("ignores criticals", async () => {
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partyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 99);
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game.move.select(MoveId.DRAGON_RAGE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
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});
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it("ignores damage modification from abilities, for example ICE_SCALES", async () => {
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game.override.disableCrits().enemyAbility(AbilityId.ICE_SCALES);
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game.move.select(MoveId.DRAGON_RAGE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
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});
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});
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