pokerogue/test/moves/dragon_rage.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

111 lines
3.3 KiB
TypeScript

import { Stat } from "#enums/stat";
import { PokemonType } from "#enums/pokemon-type";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SpeciesId } from "#enums/species-id";
describe("Moves - Dragon Rage", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let partyPokemon: PlayerPokemon;
let enemyPokemon: EnemyPokemon;
const dragonRageDamage = 40;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.starterSpecies(SpeciesId.SNORLAX)
.moveset([MoveId.DRAGON_RAGE])
.ability(AbilityId.BALL_FETCH)
.passiveAbility(AbilityId.BALL_FETCH)
.startingLevel(100)
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyPassiveAbility(AbilityId.BALL_FETCH)
.enemyLevel(100);
await game.classicMode.startBattle();
partyPokemon = game.scene.getPlayerParty()[0];
enemyPokemon = game.scene.getEnemyPokemon()!;
});
it("ignores weaknesses", async () => {
game.override.disableCrits();
vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]);
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores resistances", async () => {
game.override.disableCrits();
vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.STEEL]);
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores SPATK stat stages", async () => {
game.override.disableCrits();
partyPokemon.setStatStage(Stat.SPATK, 2);
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores stab", async () => {
game.override.disableCrits();
vi.spyOn(partyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]);
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores criticals", async () => {
partyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 99);
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
it("ignores damage modification from abilities, for example ICE_SCALES", async () => {
game.override.disableCrits().enemyAbility(AbilityId.ICE_SCALES);
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
});
});