pokerogue/test/moves/clangorous_soul.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

121 lines
4.3 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
/** HP Cost of Move */
const RATIO = 3;
/** Amount of extra HP lost */
const PREDAMAGE = 15;
describe("Moves - Clangorous Soul", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.starterSpecies(SpeciesId.MAGIKARP)
.enemySpecies(SpeciesId.SNORLAX)
.startingLevel(100)
.enemyLevel(100)
.moveset([MoveId.CLANGOROUS_SOUL])
.enemyMoveset(MoveId.SPLASH);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
it("raises the user's ATK, DEF, SPATK, SPDEF, and SPD stat stages by 1 each at the cost of 1/3 of its maximum HP", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
game.move.select(MoveId.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(1);
expect(leadPokemon.getStatStage(Stat.DEF)).toBe(1);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(1);
expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(1);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
});
it("will still take effect if one or more of the involved stat stages are not at max", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
//Here - Stat.SPD -> 0 and Stat.SPDEF -> 4
leadPokemon.setStatStage(Stat.ATK, 6);
leadPokemon.setStatStage(Stat.DEF, 6);
leadPokemon.setStatStage(Stat.SPATK, 6);
leadPokemon.setStatStage(Stat.SPDEF, 4);
game.move.select(MoveId.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(5);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
});
it("fails if all stat stages involved are at max", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.setStatStage(Stat.ATK, 6);
leadPokemon.setStatStage(Stat.DEF, 6);
leadPokemon.setStatStage(Stat.SPATK, 6);
leadPokemon.setStatStage(Stat.SPDEF, 6);
leadPokemon.setStatStage(Stat.SPD, 6);
game.move.select(MoveId.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(6);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6);
});
it("fails if the user's health is less than 1/3", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
leadPokemon.hp = hpLost - PREDAMAGE;
game.move.select(MoveId.CLANGOROUS_SOUL);
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0);
});
});