pokerogue/test/battle
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00
..
ability_swap.test.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
battle-order.test.ts [Test] Convert game.override calls into chained line where possible 2025-06-15 00:40:41 -07:00
battle.test.ts [Test] Convert game.override calls into chained line where possible 2025-06-15 00:40:41 -07:00
damage_calculation.test.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
double_battle.test.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
inverse_battle.test.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
special_battle.test.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00