pokerogue/test/abilities/zen_mode.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

109 lines
3.3 KiB
TypeScript

import { Status } from "#app/data/status-effect";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - ZEN MODE", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const baseForm = 0;
const zenForm = 1;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyLevel(5)
.ability(AbilityId.ZEN_MODE)
.moveset(MoveId.SPLASH)
.enemyMoveset(MoveId.SEISMIC_TOSS);
});
it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
await game.classicMode.startBattle([SpeciesId.DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
expect(darmanitan.formIndex).toBe(baseForm);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(darmanitan.getHpRatio()).toBeLessThan(1);
expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5);
expect(darmanitan.formIndex).toBe(baseForm);
});
it("should change form when falling below 50% HP", async () => {
await game.classicMode.startBattle([SpeciesId.DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
darmanitan.hp = darmanitan.getMaxHp() / 2 + 1;
expect(darmanitan.formIndex).toBe(baseForm);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
expect(darmanitan.formIndex).toBe(zenForm);
});
it("should stay zen mode when fainted", async () => {
await game.classicMode.startBattle([SpeciesId.DARMANITAN, SpeciesId.CHARIZARD]);
const darmanitan = game.scene.getPlayerPokemon()!;
darmanitan.hp = darmanitan.getMaxHp() / 2 + 1;
expect(darmanitan.formIndex).toBe(baseForm);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
expect(darmanitan.formIndex).toBe(zenForm);
game.move.select(MoveId.SPLASH);
await game.killPokemon(darmanitan);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(darmanitan.isFainted()).toBe(true);
expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
});
it("should switch to base form on arena reset", async () => {
game.override.startingWave(4).starterForms({
[SpeciesId.DARMANITAN]: zenForm,
});
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DARMANITAN]);
const darmanitan = game.scene.getPlayerParty()[1];
darmanitan.hp = 1;
expect(darmanitan.formIndex).toBe(zenForm);
darmanitan.hp = 0;
darmanitan.status = new Status(StatusEffect.FAINT);
expect(darmanitan.isFainted()).toBe(true);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(darmanitan.formIndex).toBe(baseForm);
});
});