pokerogue/test/abilities/volt_absorb.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

96 lines
3.0 KiB
TypeScript

import { Stat } from "#enums/stat";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#enums/battler-index";
import { SpeciesId } from "#enums/species-id";
// See also: TypeImmunityAbAttr
describe("Abilities - Volt Absorb", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single").disableCrits();
});
it("does not activate when CHARGE is used", async () => {
const moveToUse = MoveId.CHARGE;
const ability = AbilityId.VOLT_ABSORB;
game.override
.moveset([moveToUse])
.ability(ability)
.enemyMoveset([MoveId.SPLASH])
.enemySpecies(SpeciesId.DUSKULL)
.enemyAbility(AbilityId.BALL_FETCH);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1);
expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("should activate regardless of accuracy checks", async () => {
game.override
.moveset(MoveId.THUNDERBOLT)
.enemyMoveset(MoveId.SPLASH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.VOLT_ABSORB);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1;
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
game.override
.moveset(MoveId.THUNDERBOLT)
.enemyMoveset(MoveId.DIVE)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.VOLT_ABSORB);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1;
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
});