pokerogue/test/abilities/unseen_fist.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

97 lines
3.1 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
describe("Abilities - Unseen Fist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.starterSpecies(SpeciesId.URSHIFU)
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset(MoveId.PROTECT)
.startingLevel(100)
.enemyLevel(100);
});
it("should cause a contact move to ignore Protect", async () =>
await testUnseenFistHitResult(game, MoveId.QUICK_ATTACK, MoveId.PROTECT, true));
it("should not cause a non-contact move to ignore Protect", async () =>
await testUnseenFistHitResult(game, MoveId.ABSORB, MoveId.PROTECT, false));
it("should not apply if the source has Long Reach", async () => {
game.override.passiveAbility(AbilityId.LONG_REACH);
await testUnseenFistHitResult(game, MoveId.QUICK_ATTACK, MoveId.PROTECT, false);
});
it("should cause a contact move to ignore Wide Guard", async () =>
await testUnseenFistHitResult(game, MoveId.BREAKING_SWIPE, MoveId.WIDE_GUARD, true));
it("should not cause a non-contact move to ignore Wide Guard", async () =>
await testUnseenFistHitResult(game, MoveId.BULLDOZE, MoveId.WIDE_GUARD, false));
it("should cause a contact move to ignore Protect, but not Substitute", async () => {
game.override.enemyLevel(1).moveset([MoveId.TACKLE]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, enemyPokemon.id);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined();
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
});
async function testUnseenFistHitResult(
game: GameManager,
attackMove: MoveId,
protectMove: MoveId,
shouldSucceed = true,
): Promise<void> {
game.override.moveset([attackMove]).enemyMoveset(protectMove);
await game.classicMode.startBattle();
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(attackMove);
await game.phaseInterceptor.to(TurnEndPhase, false);
if (shouldSucceed) {
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
} else {
expect(enemyPokemon.hp).toBe(enemyStartingHp);
}
}