pokerogue/test/abilities/illusion.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

169 lines
5.5 KiB
TypeScript

import { Gender } from "#app/data/gender";
import { PokeballType } from "#app/enums/pokeball";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Illusion", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.ZORUA)
.enemyAbility(AbilityId.ILLUSION)
.enemyMoveset(MoveId.TACKLE)
.enemyHeldItems([{ name: "WIDE_LENS", count: 3 }])
.moveset([MoveId.WORRY_SEED, MoveId.SOAK, MoveId.TACKLE])
.startingHeldItems([{ name: "WIDE_LENS", count: 3 }]);
});
it("creates illusion at the start", async () => {
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const zoroark = game.scene.getPlayerPokemon()!;
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zoroark.summonData.illusion).equals(true);
expect(!!zorua.summonData.illusion).equals(true);
});
it("break after receiving damaging move", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData.illusion).equals(false);
expect(zorua.name).equals("Zorua");
});
it("break after getting ability changed", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.WORRY_SEED);
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData.illusion).equals(false);
});
it("breaks with neutralizing gas", async () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.KOFFING]);
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData.illusion).equals(false);
});
it("does not activate if neutralizing gas is active", async () => {
game.override
.enemyAbility(AbilityId.NEUTRALIZING_GAS)
.ability(AbilityId.ILLUSION)
.moveset(MoveId.SPLASH)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.summonData.illusion).toBeFalsy();
});
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
const zoroark = game.scene.getPlayerPokemon()!;
const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove();
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
flameThrower.type,
enemy,
undefined,
undefined,
flameThrower,
true,
);
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
psychic.type,
enemy,
undefined,
undefined,
psychic,
true,
);
expect(psychicEffectiveness).above(flameThrowerEffectiveness);
});
it("should not break from indirect damage from status, weather or recoil", async () => {
game.override.enemySpecies(SpeciesId.GIGALITH).enemyAbility(AbilityId.SAND_STREAM);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.AZUMARILL]);
game.move.use(MoveId.FLARE_BLITZ);
await game.move.forceEnemyMove(MoveId.WILL_O_WISP);
await game.toEndOfTurn();
const zoroark = game.scene.getPlayerPokemon()!;
expect(!!zoroark.summonData.illusion).equals(true);
});
it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.ABRA, SpeciesId.ZOROARK, SpeciesId.AXEW]);
const axew = game.scene.getPlayerParty().at(2)!;
axew.shiny = true;
axew.nickname = btoa(unescape(encodeURIComponent("axew nickname")));
axew.gender = Gender.FEMALE;
axew.pokeball = PokeballType.GREAT_BALL;
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const zoroark = game.scene.getPlayerPokemon()!;
expect(zoroark.name).equals("Axew");
expect(zoroark.getNameToRender()).equals("axew nickname");
expect(zoroark.getGender(false, true)).equals(Gender.FEMALE);
expect(zoroark.isShiny(true)).equals(true);
expect(zoroark.getPokeball(true)).equals(PokeballType.GREAT_BALL);
});
it("breaks when suppressed", async () => {
game.override.moveset(MoveId.GASTRO_ACID);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const zorua = game.scene.getEnemyPokemon()!;
expect(!!zorua.summonData?.illusion).toBe(true);
game.move.select(MoveId.GASTRO_ACID);
await game.phaseInterceptor.to("BerryPhase");
expect(zorua.isFullHp()).toBe(true);
expect(!!zorua.summonData?.illusion).toBe(false);
});
});