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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
82 lines
2.7 KiB
TypeScript
82 lines
2.7 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Battery", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const batteryMultiplier = 1.3;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyAbility(AbilityId.BALL_FETCH)
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.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM])
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.enemyMoveset(MoveId.SPLASH);
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});
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it("raises the power of allies' special moves by 30%", async () => {
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const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
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const basePower = moveToCheck.power;
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]);
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game.move.select(MoveId.DAZZLING_GLEAM);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * batteryMultiplier);
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});
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it("does not raise the power of allies' non-special moves", async () => {
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const moveToCheck = allMoves[MoveId.BREAKING_SWIPE];
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const basePower = moveToCheck.power;
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.CHARJABUG]);
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game.move.select(MoveId.BREAKING_SWIPE);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
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});
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it("does not raise the power of the ability owner's special moves", async () => {
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const moveToCheck = allMoves[MoveId.DAZZLING_GLEAM];
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const basePower = moveToCheck.power;
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([SpeciesId.CHARJABUG, SpeciesId.PIKACHU]);
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game.move.select(MoveId.DAZZLING_GLEAM);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
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});
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});
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