pokerogue/src/data/mystery-encounters/encounters/berries-abound-encounter.ts
2024-09-23 19:23:46 -04:00

278 lines
12 KiB
TypeScript

import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import {
EnemyPartyConfig, generateModifierType, generateModifierTypeOption,
initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, setEncounterExp,
setEncounterRewards
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import {
BerryModifierType,
getPartyLuckValue,
ModifierPoolType,
ModifierTypeOption, modifierTypes,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { randSeedInt } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";
import { applyModifierTypeToPlayerPokemon, getEncounterPokemonLevelForWave, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data";
import { BerryModifier } from "#app/modifier/modifier";
import i18next from "#app/plugins/i18n";
import { BerryType } from "#enums/berry-type";
import { PERMANENT_STATS, Stat } from "#enums/stat";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:berriesAbound";
/**
* Berries Abound encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3810 | GitHub Issue #3810}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const BerriesAboundEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.BERRIES_ABOUND)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([]) // Set in onInit()
.withIntroDialogue([
{
text: `${namespace}.intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true
}],
};
encounter.enemyPartyConfigs = [config];
// Calculate the number of extra berries that player receives
// 10-40: 2, 40-120: 4, 120-160: 5, 160-180: 7
const numBerries =
scene.currentBattle.waveIndex > 160 ? 7
: scene.currentBattle.waveIndex > 120 ? 5
: scene.currentBattle.waveIndex > 40 ? 4 : 2;
regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0);
encounter.misc = { numBerries };
const { spriteKey, fileRoot } = getSpriteKeysFromPokemon(bossPokemon);
encounter.spriteConfigs = [
{
spriteKey: "berries_abound_bush",
fileRoot: "mystery-encounters",
x: 25,
y: -6,
yShadow: -7,
disableAnimation: true,
hasShadow: true
},
{
spriteKey: spriteKey,
fileRoot: fileRoot,
hasShadow: true,
tint: 0.25,
x: -5,
repeat: true,
isPokemon: true
}
];
// Get fastest party pokemon for option 2
const fastestPokemon = getHighestStatPlayerPokemon(scene, PERMANENT_STATS[Stat.SPD], true, false);
encounter.misc.fastestPokemon = fastestPokemon;
encounter.misc.enemySpeed = bossPokemon.getStat(Stat.SPD);
encounter.setDialogueToken("fastestPokemon", fastestPokemon.getNameToRender());
return true;
})
.withTitle(`${namespace}.title`)
.withDescription(`${namespace}.description`)
.withQuery(`${namespace}.query`)
.withSimpleOption(
{
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
},
async (scene: BattleScene) => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
const numBerries = encounter.misc.numBerries;
const doBerryRewards = () => {
const berryText = numBerries + " " + i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
tryGiveBerry(scene);
}
};
const shopOptions: ModifierTypeOption[] = [];
for (let i = 0; i < 5; i++) {
// Generate shop berries
const mod = generateModifierTypeOption(scene, modifierTypes.BERRY);
if (mod) {
shopOptions.push(mod);
}
}
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doBerryRewards);
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
}
)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`
})
.withOptionPhase(async (scene: BattleScene) => {
// Pick race for berries
const encounter = scene.currentBattle.mysteryEncounter!;
const fastestPokemon: PlayerPokemon = encounter.misc.fastestPokemon;
const enemySpeed: number = encounter.misc.enemySpeed;
const speedDiff = fastestPokemon.getStat(Stat.SPD) / (enemySpeed * 1.1);
const numBerries: number = encounter.misc.numBerries;
const shopOptions: ModifierTypeOption[] = [];
for (let i = 0; i < 5; i++) {
// Generate shop berries
const mod = generateModifierTypeOption(scene, modifierTypes.BERRY);
if (mod) {
shopOptions.push(mod);
}
}
if (speedDiff < 1) {
// Caught and attacked by boss, gets +1 to all stats at start of fight
const doBerryRewards = () => {
const berryText = numBerries + " " + i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
tryGiveBerry(scene);
}
};
// Defense/Spd buffs below wave 50, +1 to all stats otherwise
const statChangesForBattle: (Stat.ATK | Stat.DEF | Stat.SPATK | Stat.SPDEF | Stat.SPD | Stat.ACC | Stat.EVA)[] = scene.currentBattle.waveIndex < 50 ?
[Stat.DEF, Stat.SPDEF, Stat.SPD] :
[Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD];
const config = scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
config.pokemonConfigs![0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
config.pokemonConfigs![0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.option.2.boss_enraged`);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, statChangesForBattle, 1));
};
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doBerryRewards);
await showEncounterText(scene, `${namespace}.option.2.selected_bad`);
await initBattleWithEnemyConfig(scene, config);
return;
} else {
// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 2
const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.08), numBerries), 2);
encounter.setDialogueToken("numBerries", String(numBerriesGrabbed));
const doFasterBerryRewards = () => {
const berryText = numBerriesGrabbed + " " + i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
// Generate a random berry and give it to the first Pokemon with room for it (trying to give to fastest first)
for (let i = 0; i < numBerriesGrabbed; i++) {
tryGiveBerry(scene, fastestPokemon);
}
};
setEncounterExp(scene, fastestPokemon.id, encounter.enemyPartyConfigs[0].pokemonConfigs![0].species.baseExp);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, undefined, doFasterBerryRewards);
await showEncounterText(scene, `${namespace}.option.2.selected`);
leaveEncounterWithoutBattle(scene);
}
})
.build()
)
.withSimpleOption(
{
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.3.selected`,
},
],
},
async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
}
)
.build();
function tryGiveBerry(scene: BattleScene, prioritizedPokemon?: PlayerPokemon) {
const berryType = randSeedInt(Object.keys(BerryType).filter(s => !isNaN(Number(s))).length) as BerryType;
const berry = generateModifierType(scene, modifierTypes.BERRY, [berryType]) as BerryModifierType;
const party = scene.getParty();
// Will try to apply to prioritized pokemon first, then do normal application method if it fails
if (prioritizedPokemon) {
const heldBerriesOfType = scene.findModifier(m => m instanceof BerryModifier
&& m.pokemonId === prioritizedPokemon.id && (m as BerryModifier).berryType === berryType, true) as BerryModifier;
if (!heldBerriesOfType || heldBerriesOfType.getStackCount() < heldBerriesOfType.getMaxStackCount(scene)) {
applyModifierTypeToPlayerPokemon(scene, prioritizedPokemon, berry);
return;
}
}
// Iterate over the party until berry was successfully given
for (const pokemon of party) {
const heldBerriesOfType = scene.findModifier(m => m instanceof BerryModifier
&& m.pokemonId === pokemon.id && (m as BerryModifier).berryType === berryType, true) as BerryModifier;
if (!heldBerriesOfType || heldBerriesOfType.getStackCount() < heldBerriesOfType.getMaxStackCount(scene)) {
applyModifierTypeToPlayerPokemon(scene, pokemon, berry);
return;
}
}
}