mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-27 12:02:47 +02:00
* Adds simulated tag support to all abilities
* Fix compiler errors in ability.ts
Most things are still on fire 😢
* Fix errors left over after merge
* Another pass through simulated ability call logic
* Fix leftover errors from merge resolution
* Another gh pages issue :pikamad:
* Simulated call fixes based on Kev's feedback
* RIP phases.ts
---------
Co-authored-by: Xavion3 <xavion333@gmail.com>
62 lines
2.5 KiB
TypeScript
62 lines
2.5 KiB
TypeScript
import BattleScene from "#app/battle-scene.js";
|
|
import { BattlerIndex } from "#app/battle.js";
|
|
import { applyAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability.js";
|
|
import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims.js";
|
|
import { getStatusEffectActivationText } from "#app/data/status-effect.js";
|
|
import { BattleSpec } from "#app/enums/battle-spec.js";
|
|
import { StatusEffect } from "#app/enums/status-effect.js";
|
|
import { getPokemonNameWithAffix } from "#app/messages.js";
|
|
import * as Utils from "#app/utils.js";
|
|
import { PokemonPhase } from "./pokemon-phase";
|
|
|
|
export class PostTurnStatusEffectPhase extends PokemonPhase {
|
|
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
|
|
super(scene, battlerIndex);
|
|
}
|
|
|
|
start() {
|
|
const pokemon = this.getPokemon();
|
|
if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) {
|
|
pokemon.status.incrementTurn();
|
|
const cancelled = new Utils.BooleanHolder(false);
|
|
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
|
applyAbAttrs(BlockStatusDamageAbAttr, pokemon, cancelled);
|
|
|
|
if (!cancelled.value) {
|
|
this.scene.queueMessage(getStatusEffectActivationText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
|
|
const damage = new Utils.NumberHolder(0);
|
|
switch (pokemon.status.effect) {
|
|
case StatusEffect.POISON:
|
|
damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
|
|
break;
|
|
case StatusEffect.TOXIC:
|
|
damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1);
|
|
break;
|
|
case StatusEffect.BURN:
|
|
damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);
|
|
applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, false, damage);
|
|
break;
|
|
}
|
|
if (damage.value) {
|
|
// Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ...
|
|
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage.value, false, true));
|
|
pokemon.updateInfo();
|
|
}
|
|
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end());
|
|
} else {
|
|
this.end();
|
|
}
|
|
} else {
|
|
this.end();
|
|
}
|
|
}
|
|
|
|
override end() {
|
|
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
|
|
this.scene.initFinalBossPhaseTwo(this.getPokemon());
|
|
} else {
|
|
super.end();
|
|
}
|
|
}
|
|
}
|