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* Stop ShowAbilityPhase from ending until the bar has popped out * Remove ability bar hiding from messagePhase * Remove abilityBar reference from base Phase class * Add HideAbilityPhase to hide ability bar after effects * Add willSucceed to ability attrs * Update AbAttrs and PostInitAbAttrs * Update PreDefendAbAttrs * Update postDefend, postMoveUsed, StatStage, postSetStatus, and PostDamage * Update preAttack and fieldStat * Partially implement postAttack * Finish PostAttack * Update PostSummon * Update PreSwitchOut * Update preStatStageChange * Update PostStatStageChange, PreSetStatus, PreApplyBattlerTag * Update postTurn and preWeatherEffect * Update postWeatherChange * Update postWeatherChange * Update PostTerrainChange * Update CheckTrapped and PostBattle * Update postFaint * Update PostItemLost * Bug fixes from test cases * Fix intimidate display * Stop trace from displaying itself * Rename to canApply * Fix ability displays using getTriggerMessage * Ensure abilities which are mistakenly shown are still hidden * Fix ability bar showing the wrong ability with imposter * Add canApply for imposter * Update abilities using promises and `trySet...` functions * Committing overrides changes is bad * Document apply and canApply * Update PreLeaveFieldAbAttr * Remove boolean return type apply functions * Remove redundant assignment * Remove ability display from abilities that shouldn't have it * Move queueAbilityDisplay to battlescene * Remove unused shown variable * Minor changes * Fix using id instead of battlerindex in queueAbilityDisplay * Fix PostBattleInitFormChangeAbAttr displaying * Prevent crashes in case an ability for a pokemon not on the field is shown * Stop more abilities from displaying * Move enemy ability bar to the right side * Automatically reload bar if shown while already out, fix specific abilities * Remove duplicate call to clearPhaseQueueSplice * Remove ShowAbilityPhase import from ability.ts * Update PostDefendTypeChangeAbAttr to use PokemonType * Update PostSummonAddArenaTagAbAttr * Minor changes |
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|---|---|---|
| .. | ||
| abilities | ||
| achievements | ||
| arena | ||
| battle | ||
| battlerTags | ||
| data | ||
| eggs | ||
| field | ||
| inputs | ||
| items | ||
| moves | ||
| mystery-encounter | ||
| phases | ||
| plugins/api | ||
| settingMenu | ||
| sprites | ||
| system | ||
| testUtils | ||
| ui | ||
| account.test.ts | ||
| battle-scene.test.ts | ||
| boss-pokemon.test.ts | ||
| daily_mode.test.ts | ||
| endless_boss.test.ts | ||
| enemy_command.test.ts | ||
| escape-calculations.test.ts | ||
| evolution.test.ts | ||
| final_boss.test.ts | ||
| fontFace.setup.ts | ||
| game-mode.test.ts | ||
| imports.test.ts | ||
| internals.test.ts | ||
| misc.test.ts | ||
| pre.test.ts | ||
| reload.test.ts | ||
| vitest.setup.ts | ||