pokerogue/src/test/moves/ceaseless_edge.test.ts
flx-sta 1a5cbf8ecb
[Refactor][Tests] Set default test timeout to 20s (#4338)
* set default test timeout to 20s

* remove "TIMEOUT" reference from create-test-boilerplate

* remove TIMEOUT from tests

* test: remove leftover `20 sec timeout` references

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-20 23:05:45 +02:00

120 lines
4.6 KiB
TypeScript

import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Moves - Ceaseless Edge", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.RUN_AWAY);
game.override.enemyPassiveAbility(Abilities.RUN_AWAY);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR]);
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
});
test(
"move should hit and apply spikes",
async () => {
await game.startBattle([Species.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.CEASELESS_EDGE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(1);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}
);
test(
"move should hit twice with multi lens and apply two layers of spikes",
async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
await game.startBattle([Species.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.CEASELESS_EDGE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(2);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}
);
test(
"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage",
async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
game.override.startingWave(5);
await game.startBattle([Species.ILLUMISE]);
game.move.select(Moves.CEASELESS_EDGE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase, false);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(2);
const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp;
// Check HP of pokemon that WILL BE switched in (index 1)
game.forceEnemyToSwitch();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes);
}
);
});