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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
47 lines
1.3 KiB
TypeScript
47 lines
1.3 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { PlayerGender } from "#app/enums/player-gender";
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import { Phase } from "#app/phase";
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import { SettingKeys } from "#app/system/settings/settings";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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export class SelectGenderPhase extends Phase {
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constructor() {
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super();
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}
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start(): void {
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super.start();
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globalScene.ui.showText(i18next.t("menu:boyOrGirl"), null, () => {
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globalScene.ui.setMode(Mode.OPTION_SELECT, {
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options: [
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{
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label: i18next.t("settings:boy"),
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handler: () => {
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globalScene.gameData.gender = PlayerGender.MALE;
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globalScene.gameData.saveSetting(SettingKeys.Player_Gender, 0);
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globalScene.gameData.saveSystem().then(() => this.end());
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return true;
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}
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},
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{
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label: i18next.t("settings:girl"),
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handler: () => {
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globalScene.gameData.gender = PlayerGender.FEMALE;
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globalScene.gameData.saveSetting(SettingKeys.Player_Gender, 1);
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globalScene.gameData.saveSystem().then(() => this.end());
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return true;
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}
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}
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]
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});
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});
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}
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end(): void {
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globalScene.ui.setMode(Mode.MESSAGE);
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super.end();
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}
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}
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