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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
31 lines
1.1 KiB
TypeScript
31 lines
1.1 KiB
TypeScript
import type { BattlerIndex } from "#app/battle";
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import { globalScene } from "#app/global-scene";
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import type { CommonAnim } from "#app/data/battle-anims";
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import { CommonBattleAnim } from "#app/data/battle-anims";
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import { PokemonPhase } from "./pokemon-phase";
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export class CommonAnimPhase extends PokemonPhase {
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private anim: CommonAnim | null;
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private targetIndex: integer | undefined;
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private playOnEmptyField: boolean;
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constructor(battlerIndex?: BattlerIndex, targetIndex?: BattlerIndex, anim?: CommonAnim, playOnEmptyField: boolean = false) {
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super(battlerIndex);
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this.anim = anim!; // TODO: is this bang correct?
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this.targetIndex = targetIndex;
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this.playOnEmptyField = playOnEmptyField;
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}
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setAnimation(anim: CommonAnim) {
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this.anim = anim;
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}
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start() {
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const target = this.targetIndex !== undefined ? (this.player ? globalScene.getEnemyField() : globalScene.getPlayerField())[this.targetIndex] : this.getPokemon();
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new CommonBattleAnim(this.anim, this.getPokemon(), target).play(false, () => {
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this.end();
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});
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}
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}
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