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* add .github/workflows/mystery-event.yml * update mystery-event.yml * mystery encounters: resolve review comments: Lost at Sea: -fix typo in handlePokemonGuidingYouPhase function Mysterious Chest: - remove obsolete commented code mystery-encounter.ts - remove unused `onDone` field from MysteryEncounterBuilder * fix typo in CanLearnMoveRequirementOptions * remove redundance from Pokemon.isAllowedInBattle() * chore: jsdoc formatting * fix lost-at-sea tests * add fallback for biomeMysteryEncounters if empty * lost-at-sea-encounter: fix and extend tests * move "battle:fainted" into `koPlayerPokemon` * add retries to quick-draw tests * fix lost-at-sea-encounter tests * clean up battle animation logic * Update and rename mystery-event.yml to mystery-events.yml * Update mystery-events.yml * Fix typo * Update mystery-events.yml Fix debug runs * clean up unit tests and utils * attach github issues to all encounter jsdocs * start dialogue refactor * update sleeping snorlax encounter * migrate encounters dialogue to new format * cleanup and add jsdocs * finish fiery fallout encounter * fix unit test breaks * add skeleton tests to fiery fallout * commit latest test changes * finish unit tests for fiery fallout * bug fix for empty modifier shop * stash working changes * stash changes * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/battle-anims.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * nit updates and cleanup * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * add jsdocs and more cleanup * add more jsdoc * add the strong stuff encounter * add the strong stuff encounter and more unit tests * cleanup container length checks in ME ui * add retries to tests * add retries to tests * fix trainer wave disable override * add shuckle juice modifier * add dialogue bug fixes * add dialogue bug fixes * add pokemon salesman encounter and affects pokedex UI display * add unit tests for pokemon salesman * temp stash * add offer you can't refuse * add unit tests for offer you can't refuse encounter * remove unnecessary prompt handlers * add tests for disabled encounter options * add delibird-y encounter * add delibird-y encounter * add absolute avarice encounter * finish absolute avarice encounter * add unit tests and enhancements for item overrides in tests * fix unit test * cleanup absolute avarice PR * small bug fixes with latest sync from main * update visuals loading for safari and stat trainer visuals * update visuals loading for safari and stat trainer visuals * update a trainer's test encounter and add unit tests * add Trash to Treasure encounter * clean up trash to treasure encounter * clean up trash to treasure encounter * add berries abound encounter * start clowning around encounter * first implementation pass at clowning around * add unit tests for clowning around * add unit tests for clowning around * clean up ME unit tests * clean up unit tests * update unit tests * add part timer and dancing lessons encounters * add unit tests for Dancing Lessons and Part-Timer * reordered biome list and adjusted redirection for project and labels * Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight * adjusting yml to match new labels * fix yml whoopsie * Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range * adds Winstrate Challenge mystery encounter * small cleanup for winstrates * add unit tests for Winstrate Challenge * fix pokemon not returning after winstrate battle * commit latest beta merge updates * fix ME null checks and unit tests with beta update * fix ME null checks and unit tests with beta update * MEs to pokerogue beta branch * test dialogue changes * test patch fix * test patch fix * test patch fix * adds teleporting hijinks encounter * add unit tests for Teleporting Hijinks * small change to teleporting hijinks dialogue * migrate ME translations to json * add retries to berries-abound.Option1: should reward the player with X berries based on wave * add missing ME dialogue back in * revert template changes * add ME unique trainer dialogue to both dialogue jsons * fix hanging comma in json * fix broken imports * resolve lint issues * fix flaky test * balance tweaks to a few MEs, updates to bug superfan * add unit tests for Bug-Type Superfan and clean up dialogue * Adds Fun and Games mystery encounter * add unit tests for Fun and Games encounter * update jsdoc * small ME balance changes * small ME balance changes * Adds Uncommon Breed ME and misc. ME bug fixes * Update getFinalSessionData() to collect Mystery Encounter data * adds GTS encounter * various ME bug fixes and balance changes * latest ME bug fixes * clean up GTS Encounter and add unit tests * small cleanup to MEs branch * add BGM music names for ME music * bug fixes and balance changes for MEs * ME data schema updates * balance changes and bug fixes to MEs * balance changes and bug fixes to MEs * update tests for MEs * add jsdoc to party exp function * dialogue updates and test fixes for MEs * dialogue updates and test fixes for MEs * PR suggestions and fixees * stash PR feedback and bugfixes * fix all tests for MEs and cleanup * PR feedback * update flaky ME test * update tests, bug fix MEs, and sprite assets * remove unintentional console log * re-enable stubbed function for Phaser text styling * handle undefined introVisuals properly * PR feedback from NightKev * disable Uncommon Breed tests * locales updates and bug fixes for safari zone * more PR feedback and update field trip with Rarer Candy * fix unit test * Change how reroll button gets disabled in Modifier Shop Phase * update continue button text logic * Update src/ui/modifier-select-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix money formatting and some nits * more nits * more nits * update ME tsdocs with links * update ME tsdocs with links --------- Co-authored-by: Felix Staud <felix.staud@headwire.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
89 lines
3.2 KiB
TypeScript
89 lines
3.2 KiB
TypeScript
import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { Command } from "#app/ui/command-ui-handler";
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import { FieldPhase } from "./field-phase";
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/**
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* Phase for determining an enemy AI's action for the next turn.
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* During this phase, the enemy decides whether to switch (if it has a trainer)
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* or to use a move from its moveset.
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*
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* For more information on how the Enemy AI works, see docs/enemy-ai.md
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* @see {@linkcode Pokemon.getMatchupScore}
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* @see {@linkcode EnemyPokemon.getNextMove}
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*/
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export class EnemyCommandPhase extends FieldPhase {
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protected fieldIndex: integer;
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protected skipTurn: boolean = false;
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constructor(scene: BattleScene, fieldIndex: integer) {
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super(scene);
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this.fieldIndex = fieldIndex;
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if (this.scene.currentBattle.mysteryEncounter?.skipEnemyBattleTurns) {
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this.skipTurn = true;
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}
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}
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start() {
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super.start();
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const enemyPokemon = this.scene.getEnemyField()[this.fieldIndex];
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const battle = this.scene.currentBattle;
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const trainer = battle.trainer;
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/**
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* If the enemy has a trainer, decide whether or not the enemy should switch
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* to another member in its party.
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*
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* This block compares the active enemy Pokemon's {@linkcode Pokemon.getMatchupScore | matchup score}
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* against the active player Pokemon with the enemy party's other non-fainted Pokemon. If a party
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* member's matchup score is 3x the active enemy's score (or 2x for "boss" trainers),
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* the enemy will switch to that Pokemon.
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*/
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if (trainer && !enemyPokemon.getMoveQueue().length) {
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const opponents = enemyPokemon.getOpponents();
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if (!enemyPokemon.isTrapped()) {
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const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
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if (partyMemberScores.length) {
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const matchupScores = opponents.map(opp => enemyPokemon.getMatchupScore(opp));
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const matchupScore = matchupScores.reduce((total, score) => total += score, 0) / matchupScores.length;
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const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores);
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const switchMultiplier = 1 - (battle.enemySwitchCounter ? Math.pow(0.1, (1 / battle.enemySwitchCounter)) : 0);
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if (sortedPartyMemberScores[0][1] * switchMultiplier >= matchupScore * (trainer.config.isBoss ? 2 : 3)) {
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const index = trainer.getNextSummonIndex(enemyPokemon.trainerSlot, partyMemberScores);
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battle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
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{ command: Command.POKEMON, cursor: index, args: [false], skip: this.skipTurn };
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battle.enemySwitchCounter++;
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return this.end();
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}
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}
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}
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}
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/** Select a move to use (and a target to use it against, if applicable) */
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const nextMove = enemyPokemon.getNextMove();
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this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
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{ command: Command.FIGHT, move: nextMove, skip: this.skipTurn };
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this.scene.currentBattle.enemySwitchCounter = Math.max(this.scene.currentBattle.enemySwitchCounter - 1, 0);
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this.end();
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}
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getFieldIndex(): number {
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return this.fieldIndex;
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}
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}
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