pokerogue/src/test/battle/error-handling.test.ts
2024-07-29 07:41:07 -07:00

46 lines
1.3 KiB
TypeScript

import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
game.override
.battleType("single")
.startingWave(3);
game.override.starterSpecies(Species.MEWTWO);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.ZEN_MODE);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it.skip("to next turn", async() => {
await game.startBattle();
const turn = game.scene.currentBattle.turn;
game.doAttack(0);
await game.toNextTurn();
expect(game.scene.currentBattle.turn).toBeGreaterThan(turn);
}, 20000);
});