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* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
65 lines
2.1 KiB
TypeScript
65 lines
2.1 KiB
TypeScript
import { allMoves } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import type { FlinchAttr, Move, StatStageChangeAttr } from "#moves/move";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Triple Arrows", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let tripleArrows: Move;
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let flinchAttr: FlinchAttr;
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let defDropAttr: StatStageChangeAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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tripleArrows = allMoves[MoveId.TRIPLE_ARROWS];
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flinchAttr = tripleArrows.getAttrs("FlinchAttr")[0];
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defDropAttr = tripleArrows.getAttrs("StatStageChangeAttr")[0];
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.moveset([MoveId.TRIPLE_ARROWS])
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.STURDY)
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.enemyMoveset(MoveId.SPLASH);
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vi.spyOn(flinchAttr, "getMoveChance");
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vi.spyOn(defDropAttr, "getMoveChance");
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});
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it("has a 30% flinch chance and 50% defense drop chance", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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expect(flinchAttr.getMoveChance).toHaveReturnedWith(30);
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expect(defDropAttr.getMoveChance).toHaveReturnedWith(50);
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});
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it("is affected normally by Serene Grace", async () => {
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game.override.ability(AbilityId.SERENE_GRACE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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expect(flinchAttr.getMoveChance).toHaveReturnedWith(60);
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expect(defDropAttr.getMoveChance).toHaveReturnedWith(100);
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});
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});
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