pokerogue/test/moves/struggle.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

61 lines
1.8 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Struggle", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should not have its power boosted by adaptability or stab", async () => {
game.override.moveset([MoveId.STRUGGLE]).ability(AbilityId.ADAPTABILITY);
await game.classicMode.startBattle([SpeciesId.RATTATA]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.STRUGGLE);
const stabSpy = vi.spyOn(enemy, "calculateStabMultiplier");
await game.phaseInterceptor.to("BerryPhase");
expect(stabSpy).toHaveReturnedWith(1);
});
it("should ignore type effectiveness", async () => {
game.override.moveset([MoveId.STRUGGLE]);
await game.classicMode.startBattle([SpeciesId.GASTLY]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.STRUGGLE);
const moveEffectivenessSpy = vi.spyOn(enemy, "getMoveEffectiveness");
await game.phaseInterceptor.to("BerryPhase");
expect(moveEffectivenessSpy).toHaveReturnedWith(1);
});
});