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* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
83 lines
2.6 KiB
TypeScript
83 lines
2.6 KiB
TypeScript
import { allMoves } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import type { Move, ShellSideArmCategoryAttr } from "#moves/move";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Shell Side Arm", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let shellSideArm: Move;
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let shellSideArmAttr: ShellSideArmCategoryAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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shellSideArm = allMoves[MoveId.SHELL_SIDE_ARM];
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shellSideArmAttr = shellSideArm.getAttrs("ShellSideArmCategoryAttr")[0];
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SHELL_SIDE_ARM, MoveId.SPLASH])
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.battleStyle("single")
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.startingLevel(100)
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.enemyLevel(100)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
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game.override.enemySpecies(SpeciesId.SNORLAX);
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await game.classicMode.startBattle([SpeciesId.RAMPARDOS]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(MoveId.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
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});
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it("remains a special attack if forecasted to deal more damage as special", async () => {
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game.override.enemySpecies(SpeciesId.SLOWBRO);
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await game.classicMode.startBattle([SpeciesId.XURKITREE]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(MoveId.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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});
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it("respects stat stage changes when forecasting base damage", async () => {
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game.override.enemySpecies(SpeciesId.SNORLAX).enemyMoveset(MoveId.COTTON_GUARD);
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await game.classicMode.startBattle([SpeciesId.MANAPHY]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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game.move.select(MoveId.SHELL_SIDE_ARM);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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});
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});
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