pokerogue/test/moves/shell-side-arm.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

83 lines
2.6 KiB
TypeScript

import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import type { Move, ShellSideArmCategoryAttr } from "#moves/move";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Shell Side Arm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let shellSideArm: Move;
let shellSideArmAttr: ShellSideArmCategoryAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
shellSideArm = allMoves[MoveId.SHELL_SIDE_ARM];
shellSideArmAttr = shellSideArm.getAttrs("ShellSideArmCategoryAttr")[0];
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SHELL_SIDE_ARM, MoveId.SPLASH])
.battleStyle("single")
.startingLevel(100)
.enemyLevel(100)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX);
await game.classicMode.startBattle([SpeciesId.RAMPARDOS]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
});
it("remains a special attack if forecasted to deal more damage as special", async () => {
game.override.enemySpecies(SpeciesId.SLOWBRO);
await game.classicMode.startBattle([SpeciesId.XURKITREE]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
});
it("respects stat stage changes when forecasting base damage", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX).enemyMoveset(MoveId.COTTON_GUARD);
await game.classicMode.startBattle([SpeciesId.MANAPHY]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
});
});