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* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
78 lines
2.3 KiB
TypeScript
78 lines
2.3 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { Challenges } from "#enums/challenges";
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import { MoveId } from "#enums/move-id";
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import { PokemonType } from "#enums/pokemon-type";
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import { SpeciesId } from "#enums/species-id";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Relic Song", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.RELIC_SONG, MoveId.SPLASH])
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.battleStyle("single")
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyLevel(100);
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});
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it("swaps Meloetta's form between Aria and Pirouette", async () => {
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await game.classicMode.startBattle([SpeciesId.MELOETTA]);
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const meloetta = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.RELIC_SONG);
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await game.toNextTurn();
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expect(meloetta.formIndex).toBe(1);
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game.move.select(MoveId.RELIC_SONG);
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await game.phaseInterceptor.to("BerryPhase");
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expect(meloetta.formIndex).toBe(0);
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});
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it("doesn't swap Meloetta's form during a mono-type challenge", async () => {
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game.challengeMode.addChallenge(Challenges.SINGLE_TYPE, PokemonType.PSYCHIC + 1, 0);
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await game.challengeMode.startBattle([SpeciesId.MELOETTA]);
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const meloetta = game.scene.getPlayerPokemon()!;
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expect(meloetta.formIndex).toBe(0);
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game.move.select(MoveId.RELIC_SONG);
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await game.phaseInterceptor.to("BerryPhase");
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await game.toNextTurn();
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expect(meloetta.formIndex).toBe(0);
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});
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it("doesn't swap Meloetta's form during biome change (arena reset)", async () => {
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game.override.starterForms({ [SpeciesId.MELOETTA]: 1 }).startingWave(10);
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await game.classicMode.startBattle([SpeciesId.MELOETTA]);
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const meloetta = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(meloetta.formIndex).toBe(1);
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});
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});
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