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* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
151 lines
5.2 KiB
TypeScript
151 lines
5.2 KiB
TypeScript
import { TrappedTag } from "#data/battler-tags";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Octolock", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.startingLevel(2000)
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.moveset([MoveId.OCTOLOCK, MoveId.SPLASH, MoveId.TRICK_OR_TREAT])
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.ability(AbilityId.BALL_FETCH);
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});
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it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", async () => {
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await game.classicMode.startBattle([SpeciesId.GRAPPLOCT]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(MoveId.OCTOLOCK);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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// take a second turn to make sure stat changes occur again
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-2);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2);
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});
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it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", async () => {
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game.override.enemyAbility(AbilityId.BIG_PECKS);
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await game.classicMode.startBattle([SpeciesId.GRAPPLOCT]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(MoveId.OCTOLOCK);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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});
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it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", async () => {
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game.override.enemyAbility(AbilityId.WHITE_SMOKE);
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await game.classicMode.startBattle([SpeciesId.GRAPPLOCT]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(MoveId.OCTOLOCK);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", async () => {
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game.override.enemyAbility(AbilityId.CLEAR_BODY);
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await game.classicMode.startBattle([SpeciesId.GRAPPLOCT]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.move.select(MoveId.OCTOLOCK);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("traps the target pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.GRAPPLOCT]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// before Octolock - enemy should not be trapped
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expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
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game.move.select(MoveId.OCTOLOCK);
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// after Octolock - enemy should be trapped
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
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});
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it("does not work on ghost type pokemon", async () => {
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game.override.enemyMoveset(MoveId.OCTOLOCK);
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await game.classicMode.startBattle([SpeciesId.GASTLY]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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// before Octolock - player should not be trapped
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expect(playerPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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// after Octolock - player should still not be trapped, and no stat loss
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expect(playerPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("does not work on pokemon with added ghost type via Trick-or-Treat", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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// before Octolock - pokemon should not be trapped
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expect(enemy.findTag(t => t instanceof TrappedTag)).toBeUndefined();
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game.move.select(MoveId.TRICK_OR_TREAT);
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await game.toNextTurn();
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game.move.select(MoveId.OCTOLOCK);
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await game.toNextTurn();
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// after Octolock - pokemon should still not be trapped, and no stat loss
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expect(enemy.findTag(t => t instanceof TrappedTag)).toBeUndefined();
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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});
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});
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