pokerogue/test/moves/light-screen.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

145 lines
4.5 KiB
TypeScript

import type { BattleScene } from "#app/battle-scene";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import type { Pokemon } from "#field/pokemon";
import type { Move } from "#moves/move";
import { TurnEndPhase } from "#phases/turn-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import { NumberHolder } from "#utils/common";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
let globalScene: BattleScene;
describe("Moves - Light Screen", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const singleBattleMultiplier = 0.5;
const doubleBattleMultiplier = 2732 / 4096;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override
.battleStyle("single")
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.ABSORB, MoveId.DAZZLING_GLEAM, MoveId.TACKLE])
.enemyLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.LIGHT_SCREEN)
.criticalHits(false);
});
it("reduces damage of special attacks by half in a single battle", async () => {
const moveToUse = MoveId.ABSORB;
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
});
it("reduces damage of special attacks by a third in a double battle", async () => {
game.override.battleStyle("double");
const moveToUse = MoveId.DAZZLING_GLEAM;
await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE]);
game.move.select(moveToUse);
game.move.select(moveToUse, 1);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
});
it("does not affect physical attacks", async () => {
const moveToUse = MoveId.TACKLE;
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power);
});
it("does not affect critical hits", async () => {
game.override.moveset([MoveId.FROST_BREATH]);
const moveToUse = MoveId.FROST_BREATH;
vi.spyOn(allMoves[MoveId.FROST_BREATH], "accuracy", "get").mockReturnValue(100);
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(
game.scene.getEnemyPokemon()!,
game.scene.getPlayerPokemon()!,
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power);
});
});
/**
* Calculates the damage of a move multiplied by screen's multiplier, Light Screen in this case {@linkcode MoveId.LIGHT_SCREEN}.
* Please note this does not consider other damage calculations except the screen multiplier.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move damage considering any weakening effects.
*/
const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const multiplierHolder = new NumberHolder(1);
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (globalScene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
if (move.getAttrs("CritOnlyAttr").length === 0) {
globalScene.arena.applyTagsForSide(
ArenaTagType.LIGHT_SCREEN,
side,
false,
attacker,
move.category,
multiplierHolder,
);
}
}
return move.power * multiplierHolder.value;
};