pokerogue/test/moves/focus-punch.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

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Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

133 lines
4.5 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { BerryPhase } from "#phases/berry-phase";
import { MessagePhase } from "#phases/message-phase";
import { MoveHeaderPhase } from "#phases/move-header-phase";
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
import { TurnStartPhase } from "#phases/turn-start-phase";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Focus Punch", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.UNNERVE)
.moveset([MoveId.FOCUS_PUNCH])
.enemySpecies(SpeciesId.GROUDON)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it("should deal damage at the end of turn if uninterrupted", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(MoveId.FOCUS_PUNCH);
await game.phaseInterceptor.to(MessagePhase);
expect(enemyPokemon.hp).toBe(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(0);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(1);
expect(leadPokemon.turnData.totalDamageDealt).toBe(enemyStartingHp - enemyPokemon.hp);
});
it("should fail if the user is hit", async () => {
game.override.enemyMoveset([MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(MoveId.FOCUS_PUNCH);
await game.phaseInterceptor.to(MessagePhase);
expect(enemyPokemon.hp).toBe(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(0);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.hp).toBe(enemyStartingHp);
expect(leadPokemon.getMoveHistory().length).toBe(1);
expect(leadPokemon.turnData.totalDamageDealt).toBe(0);
});
it("should be cancelled if the user falls asleep mid-turn", async () => {
game.override.enemyMoveset([MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.FOCUS_PUNCH);
await game.phaseInterceptor.to(MessagePhase); // Header message
expect(leadPokemon.getMoveHistory().length).toBe(0);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.getMoveHistory().length).toBe(1);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it("should not queue its pre-move message before an enemy switches", async () => {
/** Guarantee a Trainer battle with multiple enemy Pokemon */
game.override.startingWave(25);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
game.forceEnemyToSwitch();
game.move.select(MoveId.FOCUS_PUNCH);
await game.phaseInterceptor.to(TurnStartPhase);
expect(game.scene.phaseManager.getCurrentPhase() instanceof SwitchSummonPhase).toBeTruthy();
expect(game.scene.phaseManager.phaseQueue.find(phase => phase instanceof MoveHeaderPhase)).toBeDefined();
});
it("should replace the 'but it failed' text when the user gets hit", async () => {
game.override.enemyMoveset([MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
game.move.select(MoveId.FOCUS_PUNCH);
await game.phaseInterceptor.to("MoveEndPhase", true);
await game.phaseInterceptor.to("MessagePhase", false);
const consoleSpy = vi.spyOn(console, "log");
await game.phaseInterceptor.to("MoveEndPhase", true);
expect(consoleSpy).nthCalledWith(1, i18next.t("moveTriggers:lostFocus", { pokemonName: "Charizard" }));
});
});