pokerogue/test/final-boss.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

135 lines
5.0 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BiomeId } from "#enums/biome-id";
import { GameModes } from "#enums/game-modes";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { TurnHeldItemTransferModifier } from "#modifiers/modifier";
import { GameManager } from "#test/test-utils/game-manager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const FinalWave = {
Classic: 200,
};
describe("Final Boss", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.startingWave(FinalWave.Classic)
.startingBiome(BiomeId.END)
.criticalHits(false)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(10000);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should spawn Eternatus on wave 200 in END biome", async () => {
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).toBe(SpeciesId.ETERNATUS);
});
it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
game.override.startingWave(FinalWave.Classic - 1);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
});
it("should NOT spawn Eternatus outside of END biome", async () => {
game.override.startingBiome(BiomeId.FOREST);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).not.toBe(BiomeId.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
});
it("should initially spawn in regular form without passive & 4 boss segments", async () => {
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
const eternatus = game.scene.getEnemyPokemon()!;
expect(eternatus.formIndex).toBe(0);
expect(eternatus.bossSegments).toBe(4);
expect(eternatus.bossSegmentIndex).toBe(3);
expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus.hasPassive()).toBe(false);
});
it("should change form on direct hit down to last boss fragment", async () => {
await game.runToFinalBossEncounter([SpeciesId.KYUREM], GameModes.CLASSIC);
// phase 1
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
game.move.use(MoveId.DRAGON_PULSE);
await game.toNextTurn();
// Eternatus phase 2: changed form, healed fully and restored its shields
expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.getMaxHp()).toBeGreaterThan(phase1Hp);
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);
});
it("should change form on status damage down to last boss fragment", async () => {
game.override.ability(AbilityId.NO_GUARD);
await game.runToFinalBossEncounter([SpeciesId.SALAZZLE], GameModes.CLASSIC);
// Eternatus phase 1
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
game.move.use(MoveId.WILL_O_WISP);
await game.toNextTurn();
expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
const tickDamage = phase1Hp - eternatus.hp;
const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments);
// Stall until the burn is one hit away from breaking the last shield
while (eternatus.hp - tickDamage > lastShieldHp) {
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
}
expect(eternatus.bossSegmentIndex).toBe(1);
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
// Eternatus phase 2: changed form, healed and restored its shields
expect(eternatus.hp).toBeGreaterThan(phase1Hp);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.status?.effect).toBeUndefined();
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);
});
});