pokerogue/test/battle/special-battle.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

98 lines
3.9 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { UiMode } from "#enums/ui-mode";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(SpeciesId.RATTATA)
.startingLevel(2000)
.moveset([MoveId.TACKLE])
.enemyAbility(AbilityId.HYDRATION)
.ability(AbilityId.HYDRATION)
.enemyMoveset(MoveId.TACKLE);
});
// TODO: Make these into `it.each`es
it("startBattle 2vs1 boss", async () => {
game.override.battleStyle("single").startingWave(10);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 2vs2 boss", async () => {
game.override.battleStyle("double").startingWave(10);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 2vs2 trainer", async () => {
game.override.battleStyle("double").startingWave(5);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 2vs1 trainer", async () => {
game.override.battleStyle("single").startingWave(5);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 2vs1 rival", async () => {
game.override.battleStyle("single").startingWave(8);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 2vs2 rival", async () => {
game.override.battleStyle("double").startingWave(8);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 1vs1 trainer", async () => {
game.override.battleStyle("single").startingWave(5);
await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 2vs2 trainer", async () => {
game.override.battleStyle("double").startingWave(5);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
it("startBattle 4vs2 trainer", async () => {
game.override.battleStyle("double").startingWave(5);
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD, SpeciesId.DARKRAI, SpeciesId.GABITE]);
expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
});
});