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https://github.com/pagefaultgames/pokerogue/pull/6243 * Added `toBeAtPhase` + removed `null` from phase manager current phase signature * Removed bangs from various calls to phase manager * Update phase-manager.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ran biome * Fix missing bang * Simplify TSDoc --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
64 lines
1.8 KiB
TypeScript
64 lines
1.8 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { SpeciesId } from "#enums/species-id";
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import { MysteryEncounterPhase } from "#phases/mystery-encounter-phases";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Mystery Encounters", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.startingWave(12).mysteryEncounterChance(100);
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});
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it("Spawns a mystery encounter", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [
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SpeciesId.CHARIZARD,
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SpeciesId.VOLCARONA,
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]);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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expect(game).toBeAtPhase("MysteryEncounterPhase");
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});
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it("Encounters should not run on X1 waves", async () => {
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game.override.startingWave(11);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("Encounters should not run below wave 10", async () => {
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game.override.startingWave(9);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("Encounters should not run above wave 180", async () => {
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game.override.startingWave(181);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
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});
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});
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