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https://github.com/pagefaultgames/pokerogue.git
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* Add new priority queues * Add dynamic queue manager * Add timing modifier and fix post speed ordering * Make `phaseQueue` private * Fix `gameManager.setTurnOrder` * Update `findPhase` to also check dynamic queues * Modify existing phase manager methods to check dynamic queues * Fix move order persisting through tests * Fix magic coat/bounce * Use append for magic coat/bounce * Remove `getSpeedOrder` from `TurnStartPhase`, fix references to `getCommandOrder` in tests * Fix round queuing last instead of next * Add quick draw application * Add quick claw activation * Fix turn order tracking * Add move header queue to fix ordering * Fix abilities activating immediately on summon * Fix `postsummonphases` being shuffled (need to handle speed ties differently here) * Update speed order function * Add `StaticSwitchSummonPhase` * Fix magic coat/bounce error from conflict resolution * Remove conditional queue * Fix dancer and baton pass tests * Automatically queue consecutive Pokémon phases as dynamic * Move turn end phases queuing back to `TurnStartPhase` * Fix `LearnMovePhase` * Remove `PrependSplice` * Move DQM to phase manager * Fix various phases being pushed instead of unshifted * Remove `StaticSwitchSummonPhase` * Ensure the top queue is always at length - 1 * Fix encounter `PostSummonPhase`s and Revival Blessing * Fix move headers * Remove implicit ordering from DQM * Fix `PostSummonPhase`s in encounters running too early * Fix `tryRemovePhase` usages * Add `MovePhase` after `MoveEndPhase` automatically * Implement an `inSpeedOrder` function * Merge fixes * Fix encounter rewards * Defer `FaintPhase`s where splice was used previously * Separate speed order utils to avoid circular imports * Temporarily disable lunar dance test * Simplify deferral * Remove move priority modifier * Fix TS errors in code files * Fix ts errors in tests * Fix more test files * Fix postsummon + checkswitch ability activations * Fix `removeAll` * Reposition `positionalTagPhase` * Re-add `startCurrentPhase` * Avoid overwriting `currentPhase` after `turnStart` * Delete `switchSummonPhasePriorityQueue` * Update `phase-manager.ts` * Remove uses of `isNullOrUndefined` * Rename deferral methods * Update docs and use `getPlayerField(true)` in turn start phase * Use `.getEnemyField(true)` * Update docs for post summon phase priority queue (psppq) * Update speed order utils * Remove null from `nextPhase` * Update move phase timing modifier docs * Remove mention of phases from base priority queue class * Remove and replace `applyInSpeedOrder` * Don't sort weather effect phases * Order priority queues before removing - Add some `readonly` and `public` modifiers - Remove unused `queuedPhases` field from `MoveEffectPhase` * Fix linting in `phase-manager.ts` * Remove unnecessary turn order modification in Rage Fist test --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
176 lines
6.0 KiB
TypeScript
176 lines
6.0 KiB
TypeScript
import { getPokemonNameWithAffix } from "#app/messages";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { MoveResult } from "#enums/move-result";
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import { PositionalTagType } from "#enums/positional-tag-type";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import { toDmgValue } from "#utils/common";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Move - Wish", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should heal the Pokemon in the current slot for 50% of the user's maximum HP", async () => {
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey] = game.scene.getPlayerParty();
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alomomola.hp = 1;
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blissey.hp = 1;
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game.move.use(MoveId.WISH);
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await game.toNextTurn();
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expect(game).toHavePositionalTag(PositionalTagType.WISH);
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game.doSwitchPokemon(1);
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await game.toEndOfTurn();
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expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
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expect(game).toHaveShownMessage(
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i18next.t("arenaTag:wishTagOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(alomomola),
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}),
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);
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expect(alomomola).toHaveHp(1);
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expect(blissey).toHaveHp(toDmgValue(alomomola.getMaxHp() / 2) + 1);
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});
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it("should work if the user has full HP, but not if it already has an active Wish", async () => {
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const alomomola = game.field.getPlayerPokemon();
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alomomola.hp = 1;
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game.move.use(MoveId.WISH);
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await game.toNextTurn();
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expect(game).toHavePositionalTag(PositionalTagType.WISH);
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game.move.use(MoveId.WISH);
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await game.toEndOfTurn();
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expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
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expect(alomomola).toHaveUsedMove({ result: MoveResult.FAIL });
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});
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it("should function independently of Future Sight", async () => {
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey] = game.scene.getPlayerParty();
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alomomola.hp = 1;
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blissey.hp = 1;
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game.move.use(MoveId.WISH);
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await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(game).toHavePositionalTag(PositionalTagType.WISH);
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expect(game).toHavePositionalTag(PositionalTagType.DELAYED_ATTACK);
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});
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it("should work in double battles and trigger in order of creation", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey, karp1, karp2] = game.scene.getField();
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alomomola.hp = 1;
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blissey.hp = 1;
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vi.spyOn(karp1, "getNameToRender").mockReturnValue("Karp 1");
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vi.spyOn(karp2, "getNameToRender").mockReturnValue("Karp 2");
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const oldOrder = game.field.getSpeedOrder();
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game.move.use(MoveId.WISH, BattlerIndex.PLAYER);
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game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
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await game.move.forceEnemyMove(MoveId.WISH);
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await game.move.forceEnemyMove(MoveId.WISH);
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// Ensure that the wishes are used deterministically in speed order (for speed ties)
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await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
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await game.toNextTurn();
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expect(game).toHavePositionalTag(PositionalTagType.WISH, 4);
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// Lower speed to change turn order
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alomomola.setStatStage(Stat.SPD, 6);
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blissey.setStatStage(Stat.SPD, -6);
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const newOrder = game.field.getSpeedOrder();
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expect(newOrder).not.toEqual(oldOrder);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("PositionalTagPhase");
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// all wishes have activated and added healing phases
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expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
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const healPhases = game.scene.phaseManager["phaseQueue"].findAll("PokemonHealPhase");
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expect(healPhases).toHaveLength(4);
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expect.soft(healPhases.map(php => php.getPokemon())).toEqual(oldOrder);
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await game.toEndOfTurn();
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expect(alomomola.hp).toBe(toDmgValue(alomomola.getMaxHp() / 2) + 1);
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expect(blissey.hp).toBe(toDmgValue(blissey.getMaxHp() / 2) + 1);
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});
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it("should vanish and not play message if slot is empty", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.ALOMOMOLA, SpeciesId.BLISSEY]);
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const [alomomola, blissey] = game.scene.getPlayerParty();
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alomomola.hp = 1;
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blissey.hp = 1;
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.move.use(MoveId.WISH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(game).toHavePositionalTag(PositionalTagType.WISH);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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game.move.use(MoveId.MEMENTO, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
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await game.toEndOfTurn();
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// Wish went away without doing anything
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expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
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expect(game).not.toHaveShownMessage(
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i18next.t("arenaTag:wishTagOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(blissey),
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}),
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);
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expect(alomomola.hp).toBe(1);
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});
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});
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