mirror of
https://github.com/pagefaultgames/pokerogue.git
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* Added more biome rules * Fixes * Added a few more rules * Added global phaser to biome * Fix tpyo * Updated biome to 2.1.4; improved docs on linting/localization; added vcs support Also added `.build` to gitignore cuz reasons * Fixed tpyo * dd * Applied linter fixes * Partially fixed some private property issues * Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules * Moved operator linebreaks before lines * Applied kev's suggestions * Update biome.jsonc Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * added like all the rules and then some * modify biome.jsonc * apply biome formatting * Reverted changes to balance folder * fixed stuff * Fixed biome stripping trailing globstars from everything * made `noInvertedElse` an error rule * Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain` * Bumped biome to 2.2.3 * Fixed a few syntax errors * Removed trailing globstars since biome actually fixed their shit * Final clean up * foobarbaz * Fixed remaining issues * Fixed a few errors in SSUI * fixed rounding issue * Fixed test to not round funky * Fixed biome false positive for vitest hooks * Apply biome:all --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
152 lines
4.8 KiB
TypeScript
152 lines
4.8 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import { allMoves } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import type { Pokemon } from "#field/pokemon";
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import type { Move } from "#moves/move";
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import { TurnEndPhase } from "#phases/turn-end-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import { NumberHolder } from "#utils/common";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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let globalScene: BattleScene;
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describe("Moves - Reflect", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const singleBattleMultiplier = 0.5;
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const doubleBattleMultiplier = 2 / 3;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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globalScene = game.scene;
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game.override
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.battleStyle("single")
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.ability(AbilityId.NONE)
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.moveset([MoveId.ABSORB, MoveId.ROCK_SLIDE, MoveId.TACKLE])
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.enemyLevel(100)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.REFLECT)
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.criticalHits(false);
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});
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it("reduces damage of physical attacks by half in a single battle", async () => {
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const moveToUse = MoveId.TACKLE;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.field.getEnemyPokemon(),
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game.field.getPlayerPokemon(),
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
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});
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it("reduces damage of physical attacks by a third in a double battle", async () => {
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game.override.battleStyle("double");
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const moveToUse = MoveId.ROCK_SLIDE;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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game.move.select(moveToUse, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.field.getEnemyPokemon(),
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game.field.getPlayerPokemon(),
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
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});
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it("does not affect special attacks", async () => {
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const moveToUse = MoveId.ABSORB;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.field.getEnemyPokemon(),
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game.field.getPlayerPokemon(),
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power);
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});
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it("does not affect critical hits", async () => {
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game.override.moveset([MoveId.WICKED_BLOW]);
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const moveToUse = MoveId.WICKED_BLOW;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.field.getEnemyPokemon(),
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game.field.getPlayerPokemon(),
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power);
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});
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it("does not affect critical hits", async () => {
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game.override.moveset([MoveId.WICKED_BLOW]);
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const moveToUse = MoveId.WICKED_BLOW;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.field.getEnemyPokemon(),
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game.field.getPlayerPokemon(),
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power);
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});
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});
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/**
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* Calculates the damage of a move multiplied by screen's multiplier, Reflect in this case {@linkcode MoveId.REFLECT}.
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* Please note this does not consider other damage calculations except the screen multiplier.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used.
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* @returns The calculated move damage considering any weakening effects.
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*/
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const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const multiplierHolder = new NumberHolder(1);
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (globalScene.arena.getTagOnSide(ArenaTagType.REFLECT, side) && move.getAttrs("CritOnlyAttr").length === 0) {
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globalScene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, false, attacker, move.category, multiplierHolder);
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}
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return move.power * multiplierHolder.value;
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};
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