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* Removed deprecated functions from phase interceptor * Added minor docs to the phase manager + renamed `shift` to `shiftPhase` * Added `selectStarterPhase` to the end by set mode collection * Fixed issues and syntax errors * somehow fixed reload bug by making things actively worse * Perhaps fixed things? * maybe fixed? * Fixed tests * fixed another dumb error bc me big dumb bozo * dddddd * Update phase-interceptor.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Re-add `!` and add `TODO` comment instead --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
46 lines
1.2 KiB
TypeScript
46 lines
1.2 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Growth", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemyAbility(AbilityId.MOXIE)
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.ability(AbilityId.INSOMNIA)
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.moveset([MoveId.GROWTH])
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should raise SPATK stat stage by 1", async () => {
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
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const playerPokemon = game.field.getPlayerPokemon();
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
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game.move.select(MoveId.GROWTH);
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await game.toEndOfTurn();
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
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});
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});
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