pokerogue/test/moves/dragon-cheer.test.ts
Bertie690 d630c106e0
[Test] Improved typing on BattlerTagData and ArenaTagData; improved test matchers (#6338)
* Improved typing on `BattlerTagData` and `ArenaTagData`
* Added dragon cheer/focus energy tests
* Cleaned up descs
2025-09-05 21:50:37 -05:00

108 lines
4.4 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Move - Dragon Cheer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.ability(AbilityId.BALL_FETCH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.enemyLevel(20);
});
it("should increase non-Dragon type allies' crit ratios by 1 stage", async () => {
await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getCritStage");
game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER);
game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.toEndOfTurn();
const [dragonair, magikarp] = game.scene.getPlayerField();
expect(dragonair).not.toHaveBattlerTag(BattlerTagType.DRAGON_CHEER);
expect(magikarp).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 1 });
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
});
it("should increase Dragon-type allies' crit ratios by 2 stages", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DRAGONAIR]);
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getCritStage");
game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER);
game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.toEndOfTurn();
const [magikarp, dragonair] = game.scene.getPlayerField();
expect(magikarp).not.toHaveBattlerTag(BattlerTagType.DRAGON_CHEER);
expect(dragonair).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 2 });
expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender
});
it("should maintain crit boost amount even if user's type is changed", async () => {
await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
// Use Reflect Type to become Dragon-type mid-turn
game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER);
game.move.use(MoveId.REFLECT_TYPE, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase");
// Dragon cheer added +1 stages
const magikarp = game.scene.getPlayerField()[1];
expect(magikarp).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 1 });
expect(magikarp).toHaveTypes([PokemonType.WATER]);
await game.toEndOfTurn();
// Should be dragon type, but still with a +1 stage boost
expect(magikarp).toHaveTypes([PokemonType.DRAGON]);
expect(magikarp).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 1 });
});
it.each([
{ name: "Focus Energy", tagType: BattlerTagType.CRIT_BOOST },
{ name: "Dragon Cheer", tagType: BattlerTagType.DRAGON_CHEER },
])("should fail if $name is already present", async ({ tagType }) => {
await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
const [dragonair, magikarp] = game.scene.getPlayerField();
magikarp.addTag(tagType);
game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(dragonair).toHaveUsedMove({ move: MoveId.DRAGON_CHEER, result: MoveResult.FAIL });
expect(magikarp).toHaveBattlerTag(tagType);
});
});