pokerogue/test/abilities/sweet-veil.test.ts
Bertie690 02bfaf9ad3
[Test] Added/cleaned up tests for Pastel/Sweet Veil (#6374)
* [Test] Added/cleaned up tests for Pastel/Sweet Veil

* Fixed extra import + tests

* Fixed type import

* Update move.ts

* reverted abstract constructor stuff
2025-09-05 21:42:44 -05:00

135 lines
4.8 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sweet Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.ability(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
function expectNoStatus() {
game.scene.getPlayerField().forEach(p => {
expect.soft(p).toHaveStatusEffect(StatusEffect.NONE);
});
}
it("should prevent the user and its allies from falling asleep", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.field.mockAbility(game.field.getPlayerPokemon(), AbilityId.SWEET_VEIL);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.SPORE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.SPORE, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expectNoStatus();
});
it("should cause Rest to fail when used by the user or its allies", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
const [swirlix, magikarp] = game.scene.getPlayerField();
game.field.mockAbility(swirlix, AbilityId.SWEET_VEIL);
swirlix.hp = 1;
magikarp.hp = 1;
game.move.use(MoveId.REST, BattlerIndex.PLAYER);
game.move.use(MoveId.REST, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expectNoStatus();
expect(swirlix).toHaveUsedMove({ move: MoveId.REST, result: MoveResult.FAIL });
expect(magikarp).toHaveUsedMove({ move: MoveId.REST, result: MoveResult.FAIL });
});
it("should cause Yawn to fail if used on the user or its allies", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
const [shuckle, swirlix] = game.scene.getPlayerField();
game.field.mockAbility(swirlix, AbilityId.SWEET_VEIL);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(shuckle).not.toHaveBattlerTag(BattlerTagType.DROWSY);
expect(swirlix).not.toHaveBattlerTag(BattlerTagType.DROWSY);
// TODO: This dooesn't work ATM
/*
const [karp1, karp2] = game.scene.getEnemyField();
expect(karp1).toHaveUsedMove({move: MoveId.YAWN, result: MoveResult.FAIL});
expect(karp2).toHaveUsedMove({move: MoveId.YAWN, result: MoveResult.FAIL});
*/
});
it("should NOT cure allies' sleep status if user is sent out into battle", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.SWIRLIX]);
const [magikarp, , swirlix] = game.scene.getPlayerParty();
game.field.mockAbility(swirlix, AbilityId.PASTEL_VEIL);
game.move.use(MoveId.SPLASH);
game.move.use(MoveId.SPORE, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(magikarp).toHaveStatusEffect(StatusEffect.SLEEP);
game.move.use(MoveId.SPLASH);
game.doSwitchPokemon(2);
await game.toEndOfTurn();
expect(magikarp).toHaveStatusEffect(StatusEffect.SLEEP);
});
it("should prevent an already-drowsy user or ally from falling asleep", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]);
// Add yawn before granting ability
const [shuckle, swirlix] = game.scene.getPlayerField();
shuckle.addTag(BattlerTagType.DROWSY, 1);
swirlix.addTag(BattlerTagType.DROWSY, 1);
game.field.mockAbility(shuckle, AbilityId.SWEET_VEIL);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(shuckle).not.toHaveBattlerTag(BattlerTagType.DROWSY);
expect(swirlix).not.toHaveBattlerTag(BattlerTagType.DROWSY);
expectNoStatus();
});
});