pokerogue/test/items/metal-powder.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

196 lines
6.7 KiB
TypeScript

import { modifierTypes } from "#data/data-lists";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#modifiers/modifier";
import i18next from "#plugins/i18n";
import { GameManager } from "#test/test-utils/game-manager";
import { NumberHolder } from "#utils/common";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Metal Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
});
it("METAL_POWDER activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Metal Powder is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
});
it("METAL_POWDER held by DITTO", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
});
it("METAL_POWDER held by fused DITTO (base)", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO, SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
});
it("METAL_POWDER held by fused DITTO (part)", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
});
it("METAL_POWDER not held by DITTO", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
});
});